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<blockquote data-quote="doctorbadwolf" data-source="post: 8336387" data-attributes="member: 6704184"><p>You can choose a skill specialty to defend with, adding your ranks as a penalty to the roll to affect you. </p><p> </p><p>The specialities are meant to be things that you have a basic set of parameters within which you can do what you want. The players says, I want to bring his shield down with my axe and attack high with my sword. They make a check, and get to basically decide what the roll means with the parameters of the specialties and the check result. </p><p> </p><p>Let’s say they roll a 12, Mitigated Failure. So the main goal fails, but they can try to salvage the situation, set up a later action, or move the action one step up the ladder at the cost of either a limited resource or by facing a more dire consequence. </p><p>Perhaps they get the shield down and bone the follow up attack, but they set up their ally for a bonus rank die on thier next move against the shield guy. Or, perhaps they do succeed, but the cost of success is that they’ve overextended, taking 1d fatigue and granting 1d on the next action taken against them in the scene. Or, lastly, they can spend a Dexterity Point to dance around the enemy and turn the failure into a success with only a minor complication.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8336387, member: 6704184"] You can choose a skill specialty to defend with, adding your ranks as a penalty to the roll to affect you. The specialities are meant to be things that you have a basic set of parameters within which you can do what you want. The players says, I want to bring his shield down with my axe and attack high with my sword. They make a check, and get to basically decide what the roll means with the parameters of the specialties and the check result. Let’s say they roll a 12, Mitigated Failure. So the main goal fails, but they can try to salvage the situation, set up a later action, or move the action one step up the ladder at the cost of either a limited resource or by facing a more dire consequence. Perhaps they get the shield down and bone the follow up attack, but they set up their ally for a bonus rank die on thier next move against the shield guy. Or, perhaps they do succeed, but the cost of success is that they’ve overextended, taking 1d fatigue and granting 1d on the next action taken against them in the scene. Or, lastly, they can spend a Dexterity Point to dance around the enemy and turn the failure into a success with only a minor complication. [/QUOTE]
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