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<blockquote data-quote="Asmor" data-source="post: 6095993" data-attributes="member: 1154"><p>Damage is applied immediately, and yeah, people can be taken out before they've even had a turn. Generally speaking, I let the narrative dictate which side should get to go first. There aren't a whole lot of instances where one side doesn't have at least a minor tactical advantage.</p><p></p><p>The system still has a lot of kinks in it, though. I will say that the OP has actually inspired me to look towards video games for a solution to the 'tactical' issues... Specifically, Etrian Odyssey's arrangement of your heroes into two lines. Here's what I came up with in the shower.</p><p></p><p>Each side can align itself into combat groups; a combat group consisting of a front and back line. Those in the back line are Protected as long as there are at least as many people in the front line. You can only align yourself into groups on your side's turn, so if the front line of a group gets taken out during the enemy's turn, that leaves those in the back temporarily vulnerable.</p><p></p><p>Protected people can't be attacked in melee. If you try to cast a spell or make a ranged attack while not Protected, you'll take some kind of penalty.</p><p></p><p>AoE attacks will deal damage to everyone in a group, giving an incentive to split up if you suspect your enemies might be using fireballs and such.</p></blockquote><p></p>
[QUOTE="Asmor, post: 6095993, member: 1154"] Damage is applied immediately, and yeah, people can be taken out before they've even had a turn. Generally speaking, I let the narrative dictate which side should get to go first. There aren't a whole lot of instances where one side doesn't have at least a minor tactical advantage. The system still has a lot of kinks in it, though. I will say that the OP has actually inspired me to look towards video games for a solution to the 'tactical' issues... Specifically, Etrian Odyssey's arrangement of your heroes into two lines. Here's what I came up with in the shower. Each side can align itself into combat groups; a combat group consisting of a front and back line. Those in the back line are Protected as long as there are at least as many people in the front line. You can only align yourself into groups on your side's turn, so if the front line of a group gets taken out during the enemy's turn, that leaves those in the back temporarily vulnerable. Protected people can't be attacked in melee. If you try to cast a spell or make a ranged attack while not Protected, you'll take some kind of penalty. AoE attacks will deal damage to everyone in a group, giving an incentive to split up if you suspect your enemies might be using fireballs and such. [/QUOTE]
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