Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Combat Space
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 6098920" data-attributes="member: 6685730"><p>So the idea is that you don't have a "rearward" stance, if you're outnumbered (by 2x) or have only one person in your front line?</p><p></p><p>Interesting. My first impression of the One Ring rule is that it requires too much math. Having two people forward is easy enough to count. But then combatants on each side are saying, "really? We have five on our side, and they have three. You're telling me that One Guy can still hide from us?"</p><p></p><p>Now let's be generous, and assume that combatants on both sides are always maneuvering for best position. Which means the front rows are always maneuvering to be in direct attack position, and the rear rows are always maneuvering to stay out of direct contact. Can one guy in front protect three guys in the rear? Heck no. So I'm seeing a sort of Disengage action, heedless of numbers of combatants, which says, "go ahead and flank any party you want. When you're in the back row, a successful Movement or Sneak skill allows you to leave the combat. You can then re-engage in the next round on the far side of the enemy party (or right next to their back row)."</p><p></p><p>Obviously, the enemies should have some options here, to protect their wizards/archers in the back. First, the disengaging party has fewer members while they're maneuvering. So the enemies have a chance to win during the attempted flank. Second, flanking takes time (actions). The enemies have the advantage of more combat actions (that don't involve disengaging). Third, while the flankers are away flanking, the enemies can choose to flee, which is easier while they have fewer attackers to worry about.</p><p></p><p>But they had better do something useful, because their back row is about to face direct attack.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6098920, member: 6685730"] So the idea is that you don't have a "rearward" stance, if you're outnumbered (by 2x) or have only one person in your front line? Interesting. My first impression of the One Ring rule is that it requires too much math. Having two people forward is easy enough to count. But then combatants on each side are saying, "really? We have five on our side, and they have three. You're telling me that One Guy can still hide from us?" Now let's be generous, and assume that combatants on both sides are always maneuvering for best position. Which means the front rows are always maneuvering to be in direct attack position, and the rear rows are always maneuvering to stay out of direct contact. Can one guy in front protect three guys in the rear? Heck no. So I'm seeing a sort of Disengage action, heedless of numbers of combatants, which says, "go ahead and flank any party you want. When you're in the back row, a successful Movement or Sneak skill allows you to leave the combat. You can then re-engage in the next round on the far side of the enemy party (or right next to their back row)." Obviously, the enemies should have some options here, to protect their wizards/archers in the back. First, the disengaging party has fewer members while they're maneuvering. So the enemies have a chance to win during the attempted flank. Second, flanking takes time (actions). The enemies have the advantage of more combat actions (that don't involve disengaging). Third, while the flankers are away flanking, the enemies can choose to flee, which is easier while they have fewer attackers to worry about. But they had better do something useful, because their back row is about to face direct attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Combat Space
Top