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<blockquote data-quote="GMMichael" data-source="post: 6099841" data-attributes="member: 6685730"><p>Razjah, I don't have Burning Wheel. But I'd like to leave range and cover up to the GM's difficulty table, if at all possible.</p><p><a href="http://www.obsidianportal.com/campaign/p-p-rpg/wikis/rolls" target="_blank">http://www.obsidianportal.com/campaign/p-p-rpg/wikis/rolls</a></p><p>At normal combat range (within the two ranks per side), there are no range penalties. If you're shooting at something outside of combat, you'll have to decide if the shot is Challenging, Difficult, Unlikely, etc. You're welcome to take cover if the GM allows you to use something nearby, and it would probably add +4 to your Parry contest. (Unless you have really good cover...)</p><p></p><p>Nytmare, I was thinking of using a full turn (3 movement actions) to change rows. Now, using a single move action when you're on the front line wouldn't change a whole lot, since anyone up there could use a single movement to chase you down (or just reposition). But that would make moving up a row hazardous for low-level characters, since it wouldn't leave any actions for defense once you've arrived at the front row.</p><p></p><p>Here's the flanking issue, and you're right, it should be as simple as "4 x 2 = 8." Escaping combat will probably be an individual issue. So characters will need a good movement contest or sneak contest to escape. If they do escape, and can still be seen, the enemies could move their formation to avoid a flank. If they can't be seen, that would make it much easier to flank/ambush.</p><p></p><p>Does that mean only Thieves (sneaky guys) can flank?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6099841, member: 6685730"] Razjah, I don't have Burning Wheel. But I'd like to leave range and cover up to the GM's difficulty table, if at all possible. [url]http://www.obsidianportal.com/campaign/p-p-rpg/wikis/rolls[/url] At normal combat range (within the two ranks per side), there are no range penalties. If you're shooting at something outside of combat, you'll have to decide if the shot is Challenging, Difficult, Unlikely, etc. You're welcome to take cover if the GM allows you to use something nearby, and it would probably add +4 to your Parry contest. (Unless you have really good cover...) Nytmare, I was thinking of using a full turn (3 movement actions) to change rows. Now, using a single move action when you're on the front line wouldn't change a whole lot, since anyone up there could use a single movement to chase you down (or just reposition). But that would make moving up a row hazardous for low-level characters, since it wouldn't leave any actions for defense once you've arrived at the front row. Here's the flanking issue, and you're right, it should be as simple as "4 x 2 = 8." Escaping combat will probably be an individual issue. So characters will need a good movement contest or sneak contest to escape. If they do escape, and can still be seen, the enemies could move their formation to avoid a flank. If they can't be seen, that would make it much easier to flank/ambush. Does that mean only Thieves (sneaky guys) can flank? [/QUOTE]
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