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<blockquote data-quote="NewJeffCT" data-source="post: 5924566" data-attributes="member: 10784"><p>While I'm happy about having a fraction of the prep time under 4E as I did under 3.5E rules, one thing I dislike about 4E is that there are so many interrupts.</p><p></p><p><strong>DM:</strong> "My BBEG rolls a 19 with his {Big Attack Power} and hits AC: 35 for (rolling a lot of dice) 38 points of damage, and you're pushed 3 squares and knocked prone"</p><p><strong>Player 1:</strong> "I use my immediate interrupt power to shift away 1 square before your BBEG can hit"</p><p><strong>DM:</strong> Aha, I use my {once per encounter} interrupt to stop your interrupt, hitting (rolls) Reflex Defense of 30."</p><p><strong>Player 2</strong>: "I use my special interrupt power to shoot a deflecting arrow, so the damage is halved, only 19 points."</p><p><strong>DM:</strong> "Aha! because my BBEG at least hit, all of his allies within 5 squares gain a massive 3 hit points."</p><p><strong>Player 3</strong>: "Because of the Aura I have up, any enemies adjacent to my PC cannot gain temporary hit points."</p><p></p><p>Sometimes, it's dizzying how many immediate interrupts and reactions the players and the DM can pull out of the butts...</p><p></p><p>While our combats have run faster than 3.5E, it's still taking much longer than I'd like.</p><p></p><p>(I have not run a playtest game yet...)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5924566, member: 10784"] While I'm happy about having a fraction of the prep time under 4E as I did under 3.5E rules, one thing I dislike about 4E is that there are so many interrupts. [B]DM:[/B] "My BBEG rolls a 19 with his {Big Attack Power} and hits AC: 35 for (rolling a lot of dice) 38 points of damage, and you're pushed 3 squares and knocked prone" [B]Player 1:[/B] "I use my immediate interrupt power to shift away 1 square before your BBEG can hit" [B]DM:[/B] Aha, I use my {once per encounter} interrupt to stop your interrupt, hitting (rolls) Reflex Defense of 30." [B]Player 2[/B]: "I use my special interrupt power to shoot a deflecting arrow, so the damage is halved, only 19 points." [B]DM:[/B] "Aha! because my BBEG at least hit, all of his allies within 5 squares gain a massive 3 hit points." [B]Player 3[/B]: "Because of the Aura I have up, any enemies adjacent to my PC cannot gain temporary hit points." Sometimes, it's dizzying how many immediate interrupts and reactions the players and the DM can pull out of the butts... While our combats have run faster than 3.5E, it's still taking much longer than I'd like. (I have not run a playtest game yet...) [/QUOTE]
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