On the insistence of my kids and their friends, we started gaming last weekend. The intent was to do the Raiders of Oakhurst, but they started a fight in my introduction. There are 7 players and were 10 combatants. One player is a diehard 3.5 player and told me "d&d is all about combat" (he's the one that started the fight). The other 6 are new players. After 5 hours, the ensuing combat and our time was over.
Since it has been over 10 years since I've run a game, I realize I'm very rusty, but 5 hours for combat was way too long, IMHO. Two of the new players, both girls, were showing boredom after 2 hours. The other 4, all boys, seemed relatively oblivious to the time.
Does anyone have tips for speeding up combat, while still providing fun and storyline? Do you or when do you tell the players the enemies' defense scores (AC, REF, WILL, FORT)?
Since it has been over 10 years since I've run a game, I realize I'm very rusty, but 5 hours for combat was way too long, IMHO. Two of the new players, both girls, were showing boredom after 2 hours. The other 4, all boys, seemed relatively oblivious to the time.
Does anyone have tips for speeding up combat, while still providing fun and storyline? Do you or when do you tell the players the enemies' defense scores (AC, REF, WILL, FORT)?