Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat Speed Tips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lindorie" data-source="post: 4161187" data-attributes="member: 62727"><p>We finished another session a few hours ago. I thought I'd report in due to all the great help you're giving me. Believe me when I say that it's mental comfort to have your support. I'm not sweating combat near as much as before my first post, and made some <a href="http://www.enworld.org/showpost.php?p=4159733&postcount=104" target="_blank">Monster Cards</a> that should help.</p><p></p><p>I do, however, think the problem is bigger than combat. Even with no combat today, the pace was still very slow. It may be just me dealing with inexperienced players, which I've never done before. But there was three main problems I saw today.</p><p></p><p>1) Having combat the first day caused some trouble. Today, outside of combat, the players kept specifying what they wanted to do in mini one-round-like actions. I stopped them many, many times to let them know this wasn't needed. It took a lot of prodding, but they eventually loosened up [a little]. This may be solved by the next time we meet. One of the players finally caught on and started leading the non-action. This player helped change the "we move 6 spaces" to "we move to the forest clearing we visited last night".</p><p></p><p>2) Inter-party arguing. Every NPC interaction caused them to go into high debate, trying to figure out the right approach. This is taking a lot of "herding" on my part, but i think it'll eventually work out. I do, however, feel like I'm weak or missing some DM skills to handle this.</p><p></p><p>For instance, one of the party members died in the previous combat. I introduced their new character today, setting up a situation that I thought would be conducive to a "we're heading the same way, so...". The rest of the party planned for about 10 minutes how to introduce themselves to this new stranger [not *entirely* unreasonable, as they are somewhat fugitives from the town they just left, but I made it clear the other party member was from another town, meeting them at crossroads].</p><p></p><p>The new-character's player wanted to role-play his introduction and be convinced to join the party. Another player was pushing to "just say yes and lets get on with it". Another player was trying a bluff that the rest of the party didn't want him to do [the guards are looking for YOU, stay with us for protection], and yet another kept a running dialog going with new character filled with bluffs and diplomacy. The other two characters were mostly silent, fulfilling their assigned roles as sentries and waiting for things to play out.</p><p></p><p>I'm embarrassed to say how long this took. As I said, I'm now questioning my DM skills for handling this reoccurring "everyone wants to do their own thing" scenario.</p><p></p><p>3) The strong-willed 3.5 player. He's constantly telling the others what they should do. Several times, I pushed to get everyone's input when he was railroading the situation. At the end of the day, all but one player were getting their words in. At one point, he was pressing with "I'm the leader of the group or I'm not playing". Seriously! To which two other members of the group were caving in, knowing that he really won't play unless he is. There hasn't been a real need for a leader yet, so we'll see how that turns out. Personally, I think the person who helped fix (1) would be a much better and more diplomatic leader, and may enjoy playing a warlord (anyone have a good writeup?).</p><p></p><p>Overall, it was a little better, so I'm optimistic that it'll eventually work out.</p></blockquote><p></p>
[QUOTE="Lindorie, post: 4161187, member: 62727"] We finished another session a few hours ago. I thought I'd report in due to all the great help you're giving me. Believe me when I say that it's mental comfort to have your support. I'm not sweating combat near as much as before my first post, and made some [URL=http://www.enworld.org/showpost.php?p=4159733&postcount=104]Monster Cards[/URL] that should help. I do, however, think the problem is bigger than combat. Even with no combat today, the pace was still very slow. It may be just me dealing with inexperienced players, which I've never done before. But there was three main problems I saw today. 1) Having combat the first day caused some trouble. Today, outside of combat, the players kept specifying what they wanted to do in mini one-round-like actions. I stopped them many, many times to let them know this wasn't needed. It took a lot of prodding, but they eventually loosened up [a little]. This may be solved by the next time we meet. One of the players finally caught on and started leading the non-action. This player helped change the "we move 6 spaces" to "we move to the forest clearing we visited last night". 2) Inter-party arguing. Every NPC interaction caused them to go into high debate, trying to figure out the right approach. This is taking a lot of "herding" on my part, but i think it'll eventually work out. I do, however, feel like I'm weak or missing some DM skills to handle this. For instance, one of the party members died in the previous combat. I introduced their new character today, setting up a situation that I thought would be conducive to a "we're heading the same way, so...". The rest of the party planned for about 10 minutes how to introduce themselves to this new stranger [not *entirely* unreasonable, as they are somewhat fugitives from the town they just left, but I made it clear the other party member was from another town, meeting them at crossroads]. The new-character's player wanted to role-play his introduction and be convinced to join the party. Another player was pushing to "just say yes and lets get on with it". Another player was trying a bluff that the rest of the party didn't want him to do [the guards are looking for YOU, stay with us for protection], and yet another kept a running dialog going with new character filled with bluffs and diplomacy. The other two characters were mostly silent, fulfilling their assigned roles as sentries and waiting for things to play out. I'm embarrassed to say how long this took. As I said, I'm now questioning my DM skills for handling this reoccurring "everyone wants to do their own thing" scenario. 3) The strong-willed 3.5 player. He's constantly telling the others what they should do. Several times, I pushed to get everyone's input when he was railroading the situation. At the end of the day, all but one player were getting their words in. At one point, he was pressing with "I'm the leader of the group or I'm not playing". Seriously! To which two other members of the group were caving in, knowing that he really won't play unless he is. There hasn't been a real need for a leader yet, so we'll see how that turns out. Personally, I think the person who helped fix (1) would be a much better and more diplomatic leader, and may enjoy playing a warlord (anyone have a good writeup?). Overall, it was a little better, so I'm optimistic that it'll eventually work out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat Speed Tips
Top