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<blockquote data-quote="Simplicity" data-source="post: 4162275" data-attributes="member: 1496"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You just exactly described the Combat Pad from Gamemastery that I mentioned earlier... It definitely has speeded my game up as well.</p><p></p><p>As for the current problems, I'd say that the new player introduction is not really a problem. An inexperienced group needs some time to coalesce... To learn each other's play styles and take advantage of that. You, as a DM, need this too. Now's your time to find out what it is that makes people's eyes shine. Just because one person takes on a leader role, doesn't mean that the other people aren't finding something that appeals to them too. And to be honest, with an inexperienced group, someone taking a lead role can be really, really helpful sometimes. But maybe one person likes puzzles, one person likes combat, one person likes planning, one person likes roleplaying, one person likes discovering loot. If you give each of those likes a chance to shine, then it can make for a good experience for everyone.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 4162275, member: 1496"] :) You just exactly described the Combat Pad from Gamemastery that I mentioned earlier... It definitely has speeded my game up as well. As for the current problems, I'd say that the new player introduction is not really a problem. An inexperienced group needs some time to coalesce... To learn each other's play styles and take advantage of that. You, as a DM, need this too. Now's your time to find out what it is that makes people's eyes shine. Just because one person takes on a leader role, doesn't mean that the other people aren't finding something that appeals to them too. And to be honest, with an inexperienced group, someone taking a lead role can be really, really helpful sometimes. But maybe one person likes puzzles, one person likes combat, one person likes planning, one person likes roleplaying, one person likes discovering loot. If you give each of those likes a chance to shine, then it can make for a good experience for everyone. [/QUOTE]
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