Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat speed - works for our group; one-hour encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Havrik Stoneskimmer" data-source="post: 5648496" data-attributes="member: 6670929"><p>I would say most of my combats last about 45 minutes to an hour, with anything over an hour or so being pretty rare. I haven't done anything in particular to keep things moving, but here's a few things that might affect it:</p><p></p><p>I use Monster Vault monsters whenever possible. They tend to do more damage, but often have lower defenses than monsters from older sources, so the fights are often brutal but usually quick. Even longer combats don't feel like a grind.</p><p></p><p>There are only four PCs.</p><p></p><p>We are using classes from <em>Heroes of the Fallen Lands</em>. This means that two of the players (the knight and the thief) don't generally have to deliberate too much over which power to use. The warpriest and especially the mage can take a bit longer, but even then it's not too bad.</p><p></p><p>Maybe the most important: my players are usually very good about knowing what they want to do as soon as it's their turn. Everyone seems to stay very involved during combats and I don't have to deal with Monty Python quotes or checking cell phones during combat (sometimes that happens during role playing or exploration, but even then they are good about getting back to task quickly).</p></blockquote><p></p>
[QUOTE="Havrik Stoneskimmer, post: 5648496, member: 6670929"] I would say most of my combats last about 45 minutes to an hour, with anything over an hour or so being pretty rare. I haven't done anything in particular to keep things moving, but here's a few things that might affect it: I use Monster Vault monsters whenever possible. They tend to do more damage, but often have lower defenses than monsters from older sources, so the fights are often brutal but usually quick. Even longer combats don't feel like a grind. There are only four PCs. We are using classes from [I]Heroes of the Fallen Lands[/I]. This means that two of the players (the knight and the thief) don't generally have to deliberate too much over which power to use. The warpriest and especially the mage can take a bit longer, but even then it's not too bad. Maybe the most important: my players are usually very good about knowing what they want to do as soon as it's their turn. Everyone seems to stay very involved during combats and I don't have to deal with Monty Python quotes or checking cell phones during combat (sometimes that happens during role playing or exploration, but even then they are good about getting back to task quickly). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat speed - works for our group; one-hour encounters
Top