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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat speed - works for our group; one-hour encounters
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<blockquote data-quote="Kzach" data-source="post: 5648761" data-attributes="member: 56189"><p>I'm currently in the DDI VT beta and I have to say that, although I've only played in two games so far, my current impression is that MapTool is the FAR superior choice. What's more, it's free and comes with a really awesome community of players and testers and coders.</p><p></p><p>I'd still recommend using Veggiesama's or Rumble's frameworks as I feel they speed up combat rather than slowing it down. And now that they can import from (I think) the Compendium to tokens (or maybe it was the Monster Builder... I can't remember as I've never used the function, I just remember that it was in development last I used MapTool and that I saw recently that it had been implemented), even the DM's job with the frameworks is easier.</p><p></p><p>Having said all that, VT combat is simply slow. It's the nature of the internet and voice communication. Skype is terrible I found. Teamspeak or Ventrilo are FAR superior. And even then, more than one person speaking at a time makes it go funky, and there's ALWAYS one person who can't figure out their settings so they sound crackly, too loud or too soft.</p><p></p><p>Then there's just the amount of buttons you have to press to do anything in a VT. They take time. Until someone comes along and really refines the UI and reinvents how you interact with a VT, that's simply the nature of the medium for now.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5648761, member: 56189"] I'm currently in the DDI VT beta and I have to say that, although I've only played in two games so far, my current impression is that MapTool is the FAR superior choice. What's more, it's free and comes with a really awesome community of players and testers and coders. I'd still recommend using Veggiesama's or Rumble's frameworks as I feel they speed up combat rather than slowing it down. And now that they can import from (I think) the Compendium to tokens (or maybe it was the Monster Builder... I can't remember as I've never used the function, I just remember that it was in development last I used MapTool and that I saw recently that it had been implemented), even the DM's job with the frameworks is easier. Having said all that, VT combat is simply slow. It's the nature of the internet and voice communication. Skype is terrible I found. Teamspeak or Ventrilo are FAR superior. And even then, more than one person speaking at a time makes it go funky, and there's ALWAYS one person who can't figure out their settings so they sound crackly, too loud or too soft. Then there's just the amount of buttons you have to press to do anything in a VT. They take time. Until someone comes along and really refines the UI and reinvents how you interact with a VT, that's simply the nature of the medium for now. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Combat speed - works for our group; one-hour encounters
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