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General Tabletop Discussion
*Pathfinder & Starfinder
Combat speed - works for our group; one-hour encounters
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<blockquote data-quote="S'mon" data-source="post: 5648832" data-attributes="member: 463"><p>It suits me and my playstyle very well - 3 rounds for a typical fight is plenty of time IMO, I'm far more concerned about combat dragging than it taking too long. And like I said, if I think a foe will die too easily I can just make them Elite; this gives them an AP, which makes their first round even scarier. I tend to hate non-damaging Control and Buff effects (Visions of Avarice, Moment of Glory) and I'm happy that shorter combats discourage their use.</p><p></p><p>All that said, I did have a ca 8 round combat not long ago, thanks to a Goblin Hexer's Vexing Haze. It ended in a TPK.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5648832, member: 463"] It suits me and my playstyle very well - 3 rounds for a typical fight is plenty of time IMO, I'm far more concerned about combat dragging than it taking too long. And like I said, if I think a foe will die too easily I can just make them Elite; this gives them an AP, which makes their first round even scarier. I tend to hate non-damaging Control and Buff effects (Visions of Avarice, Moment of Glory) and I'm happy that shorter combats discourage their use. All that said, I did have a ca 8 round combat not long ago, thanks to a Goblin Hexer's Vexing Haze. It ended in a TPK. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Combat speed - works for our group; one-hour encounters
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