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<blockquote data-quote="Sekhmet" data-source="post: 5966728" data-attributes="member: 97602"><p>I've always played it that an opposed skill check is set until circumstances have significantly changed, similar to Delericho.</p><p></p><p>Spot is written as a skill that requires no concentration or thought, knowing that you're there doesn't affect it (although it might grant a circumstance bonus). </p><p></p><p>Every new NPC/PC would roll their spot check against a new check by the Rogue. Different angles of approach change how well a person is hidden, so a new check needs to be made.</p><p></p><p>Out of combat, you can roll Hide all day if you want to, or you can just assume that you're "hidden" until someone comes by to oppose your roll. As a DM, to avoid your players knowing exactly when an enemy is approaching by when you ask your Rogue to roll a Hide check, you should make him roll every once in a while for no reason, taking care to check. </p><p></p><p> The character doesn't know when his Hide check fails.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5966728, member: 97602"] I've always played it that an opposed skill check is set until circumstances have significantly changed, similar to Delericho. Spot is written as a skill that requires no concentration or thought, knowing that you're there doesn't affect it (although it might grant a circumstance bonus). Every new NPC/PC would roll their spot check against a new check by the Rogue. Different angles of approach change how well a person is hidden, so a new check needs to be made. Out of combat, you can roll Hide all day if you want to, or you can just assume that you're "hidden" until someone comes by to oppose your roll. As a DM, to avoid your players knowing exactly when an enemy is approaching by when you ask your Rogue to roll a Hide check, you should make him roll every once in a while for no reason, taking care to check. The character doesn't know when his Hide check fails. [/QUOTE]
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