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<blockquote data-quote="DND_Reborn" data-source="post: 7625488" data-attributes="member: 6987520"><p>As others have said, you can take <em>different</em> styles when multiclass or 11th-level champion. However, our group disagrees about them being "very powerful" so we house-ruled extra features:</p><p></p><p><strong>Archery</strong></p><p>You gain a +2 bonus to attack rolls you make with ranged weapons. <em>If you have made an attack with a ranged weapon, you can use your bonus action to make another ranged weapon attack of the same type (missile or thrown) . You cannot use this feature with a weapon with the Loading property.</em></p><p></p><p><strong>Defense</strong></p><p>While you are wearing armor, you gain a +1 bonus to your armor class. <em>You can use your reaction to half the damage from one attack. You can use this feature after the attack is rolled, but before damage is determined.</em></p><p></p><p><strong>Dueling</strong></p><p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon and any attempts to disarm your weapon are with disadvantage. <em>After you have made an attack with your melee weapon, you can use your bonus action to make a second attack with the same weapon.</em></p><p></p><p><strong>Great Weapon Fighting</strong></p><p><em>You gain a +1 to damage when wielding a weapon with both hands. </em>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the heavy or versatile property for you to gain this benefit. <em>You can use your bonus action to grant yourself a +1 bonus to your AC until the start of your next turn.</em></p><p></p><p><strong>Protection</strong></p><p><em>While wielding a shield, you gain a +1 bonus to your AC.</em> When a creature you can see attacks <em>a target</em> that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.</p><p></p><p><strong>Two-Weapon Fighting</strong></p><p>When you engage in two-weapon fighting, you add your Strength ability modifier to the damage of both weapons. <em>Fighting with two weapons does not cost your bonus action.</em></p><p></p><p>So all the new features require either a bonus action or reaction, except TWF which removes the need for a bonus action.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7625488, member: 6987520"] As others have said, you can take [I]different[/I] styles when multiclass or 11th-level champion. However, our group disagrees about them being "very powerful" so we house-ruled extra features: [B]Archery[/B] You gain a +2 bonus to attack rolls you make with ranged weapons. [I]If you have made an attack with a ranged weapon, you can use your bonus action to make another ranged weapon attack of the same type (missile or thrown) . You cannot use this feature with a weapon with the Loading property.[/I] [B]Defense[/B] While you are wearing armor, you gain a +1 bonus to your armor class. [I]You can use your reaction to half the damage from one attack. You can use this feature after the attack is rolled, but before damage is determined.[/I] [B]Dueling[/B] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon and any attempts to disarm your weapon are with disadvantage. [I]After you have made an attack with your melee weapon, you can use your bonus action to make a second attack with the same weapon.[/I] [B]Great Weapon Fighting[/B] [I]You gain a +1 to damage when wielding a weapon with both hands. [/I]When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the heavy or versatile property for you to gain this benefit. [I]You can use your bonus action to grant yourself a +1 bonus to your AC until the start of your next turn.[/I] [B]Protection[/B] [I]While wielding a shield, you gain a +1 bonus to your AC.[/I] When a creature you can see attacks [I]a target[/I] that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. [B]Two-Weapon Fighting[/B] When you engage in two-weapon fighting, you add your Strength ability modifier to the damage of both weapons. [I]Fighting with two weapons does not cost your bonus action.[/I] So all the new features require either a bonus action or reaction, except TWF which removes the need for a bonus action. [/QUOTE]
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