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General Tabletop Discussion
*Pathfinder & Starfinder
Combat Superiority and Damage/HP bloat
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<blockquote data-quote="Sadrik" data-source="post: 6001642" data-attributes="member: 14506"><p>In my mind, superior training is just like all other training it is just better. Mechanically this should be the same combat system but better. This is a sub-system that is unique to the class. Nothing is superior, it is unique. If I get your gist, you think fighters should be the only one to be able to do these things. Fighters are the only one who should cleave, push, parry or shift. In, no case would a rogue or ranger or monk would want to do this. Or better there is no case a highly trained moster would want to this...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6001642, member: 14506"] In my mind, superior training is just like all other training it is just better. Mechanically this should be the same combat system but better. This is a sub-system that is unique to the class. Nothing is superior, it is unique. If I get your gist, you think fighters should be the only one to be able to do these things. Fighters are the only one who should cleave, push, parry or shift. In, no case would a rogue or ranger or monk would want to do this. Or better there is no case a highly trained moster would want to this... [/QUOTE]
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Combat Superiority and Damage/HP bloat
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