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General Tabletop Discussion
*Pathfinder & Starfinder
Combat Superiority and Damage/HP bloat
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<blockquote data-quote="slobster" data-source="post: 6001778" data-attributes="member: 6693711"><p>I think that fighters should have something unique, just like wizards and sorcerers have something unique. But, just like you can pick up minor spellcasting abilities with the choice of the right specialty, I wouldn't mind if there were ways for other classes to pick up a few combat superiority dice as they leveled up. They wouldn't be as adept at using them as an actual fighter (just like the spellcasting granted by specialties is rather circumscribed), but it would still be a significant boost in both combat ability and flavor for those who select it.</p><p></p><p>That way you give the fighters something that makes them truly special while letting other classes in on the fun if they truly wish, in a way that has precedent.</p><p></p><p>If some other classes have their own takes on CS that would be fine too, as long as it doesn't become the default ability of any class that is supposed to swing a weapon in melee. I think paladins are (potentially) different enough conceptually and mechanically to justify the inclusion of entirely new mechanics, as opposed to cobbling together cast-offs of already-made classes.</p></blockquote><p></p>
[QUOTE="slobster, post: 6001778, member: 6693711"] I think that fighters should have something unique, just like wizards and sorcerers have something unique. But, just like you can pick up minor spellcasting abilities with the choice of the right specialty, I wouldn't mind if there were ways for other classes to pick up a few combat superiority dice as they leveled up. They wouldn't be as adept at using them as an actual fighter (just like the spellcasting granted by specialties is rather circumscribed), but it would still be a significant boost in both combat ability and flavor for those who select it. That way you give the fighters something that makes them truly special while letting other classes in on the fun if they truly wish, in a way that has precedent. If some other classes have their own takes on CS that would be fine too, as long as it doesn't become the default ability of any class that is supposed to swing a weapon in melee. I think paladins are (potentially) different enough conceptually and mechanically to justify the inclusion of entirely new mechanics, as opposed to cobbling together cast-offs of already-made classes. [/QUOTE]
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Combat Superiority and Damage/HP bloat
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