We were playing on Saturday and found what we think is a disappointing hole in the Fighter's Combat Superiority ability, which I just want to confirm. (forgive my terminology if I get it wrong as i don't have books in front of me and stupid no easy-access online rules don't help the cause).
The dwarf Fighter was holding a 10ft wide corridor as best he could against some duegar. He had one marked and as the dwarf went to shift sideways into a tactically better position (I think to prevent a second rank character being left open to a potential flank), the duegar activated some immediate interrupt ability to shift into that square instead.
"Ah ha!" we all cried, the Fighter's Combat Superiority allows him to make a basic melee attack as an immediate interrupt against a marked opponent who tries to shift, and a successful attack stops them dead.
Then we found out that you can't make Opportunity Attacks on your turn... so there was no way to block the duegar's opportunity shift! I don't like this "feature".
The dwarf Fighter was holding a 10ft wide corridor as best he could against some duegar. He had one marked and as the dwarf went to shift sideways into a tactically better position (I think to prevent a second rank character being left open to a potential flank), the duegar activated some immediate interrupt ability to shift into that square instead.
"Ah ha!" we all cried, the Fighter's Combat Superiority allows him to make a basic melee attack as an immediate interrupt against a marked opponent who tries to shift, and a successful attack stops them dead.
Then we found out that you can't make Opportunity Attacks on your turn... so there was no way to block the duegar's opportunity shift! I don't like this "feature".