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Combat Superiority issues
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<blockquote data-quote="Keenath" data-source="post: 4737599" data-attributes="member: 59792"><p>I've been trying to see if I'm using Combat Superiority (the fighter feature) correctly.</p><p></p><p>Suppose I have an orc standing next to the fighter. The orc starts to move away. The fighter gets an OA on the orc, hits, and deals his damage. Now Combat Superiority comes into effect, and immediately ends the orc's move.</p><p></p><p>So: Which square does the orc wind up in? Does the orc get to complete the movement that provoked and then stop there, or does the interrupt effect cancel the provoking movement?</p><p></p><p><strong>Relevant Text:</strong></p><p>Opportunity Attack:</p><p>"If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy."</p><p>"An opportunity action takes place before the target finishes its action. After the opportunity attack, the creature resumes its action."</p><p>Combat Superiority:</p><p>"An enemy struck by your opportunity attack stops moving, if a move provoked the attack."</p><p></p><p><strong>Option 1</strong></p><p>The enemy got interrupted, yes, but he already left the square -- that was the trigger of the attack. As such, he finishes his action, entering the square that is not adjacent to the fighter, and CS causes him to stop moving, leaving him there; if he chooses, he can then use another move action to freely move his speed.</p><p></p><p><strong>Option 2</strong></p><p>The OA interrupts the act of leaving the square. Clearly the target has not yet left the square, as he is still in melee range. The CS effect makes him stop moving, which cancels leaving the square, and the target takes the OA damage with no benefit.</p><p></p><p></p><p><strong>Possible Outcomes</strong></p><p>Option 1 means that a fighter is sort of like difficult terrain -- he's tough to get past, but not impossible. Option 2 makes him virtually <em>impossible </em>to move past without shifting. That makes me favor Option 1. But a strict reading of the rules, at least to me, seems to support Option 2, which makes a fighter almost brokenly sticky. But then again, on the other hand, it isn't clear what "stops moving" really means.</p><p></p><p></p><p>For a bonus question, how does it work when you're using Polearm Gamble? PG triggers when an enemy "Enters a square adjacent to you". If you hit and stop the target's movement, does he stop in the square he was in before he moved adjacent*, or does he get to complete the interrupted act of entering the square and then stop there, unable to move on (if he had wanted to)?</p><p></p><p></p><p>* This interpretation could have the bizarre side effect of causing a teleporting monster to get hit so hard that it bounces back all the way to the space it teleported from.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4737599, member: 59792"] I've been trying to see if I'm using Combat Superiority (the fighter feature) correctly. Suppose I have an orc standing next to the fighter. The orc starts to move away. The fighter gets an OA on the orc, hits, and deals his damage. Now Combat Superiority comes into effect, and immediately ends the orc's move. So: Which square does the orc wind up in? Does the orc get to complete the movement that provoked and then stop there, or does the interrupt effect cancel the provoking movement? [B]Relevant Text:[/B] Opportunity Attack: "If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy." "An opportunity action takes place before the target finishes its action. After the opportunity attack, the creature resumes its action." Combat Superiority: "An enemy struck by your opportunity attack stops moving, if a move provoked the attack." [B]Option 1[/B] The enemy got interrupted, yes, but he already left the square -- that was the trigger of the attack. As such, he finishes his action, entering the square that is not adjacent to the fighter, and CS causes him to stop moving, leaving him there; if he chooses, he can then use another move action to freely move his speed. [B]Option 2[/B] The OA interrupts the act of leaving the square. Clearly the target has not yet left the square, as he is still in melee range. The CS effect makes him stop moving, which cancels leaving the square, and the target takes the OA damage with no benefit. [B]Possible Outcomes[/B] Option 1 means that a fighter is sort of like difficult terrain -- he's tough to get past, but not impossible. Option 2 makes him virtually [I]impossible [/I]to move past without shifting. That makes me favor Option 1. But a strict reading of the rules, at least to me, seems to support Option 2, which makes a fighter almost brokenly sticky. But then again, on the other hand, it isn't clear what "stops moving" really means. For a bonus question, how does it work when you're using Polearm Gamble? PG triggers when an enemy "Enters a square adjacent to you". If you hit and stop the target's movement, does he stop in the square he was in before he moved adjacent*, or does he get to complete the interrupted act of entering the square and then stop there, unable to move on (if he had wanted to)? * This interpretation could have the bizarre side effect of causing a teleporting monster to get hit so hard that it bounces back all the way to the space it teleported from. [/QUOTE]
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