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Combat Superiority issues
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<blockquote data-quote="Brain" data-source="post: 4737714" data-attributes="member: 20995"><p>Yeah, option 2. It doesn't make it impossible to move by, just inconvienient and takes more actions. If the enemy's move is stopped, they can use another move action to move again, and the fighter doesn't have another AO available on their turn. Or shift + move to get away. (which is probably the better option because combat challenge is probably less likely to hit than an AO, given the wismod bonus.) Also, the fighter can always miss. </p><p></p><p>Teleportation isn't an issue because it doesn't provoke AO.</p><p></p><p>It gets a little wacky when a line of enemies is trying to move through their own ranks (that are adjacent to the fighter) to get around. They have to go back to the last unoccupied square that they were in before they started moving through the occupied squares.</p></blockquote><p></p>
[QUOTE="Brain, post: 4737714, member: 20995"] Yeah, option 2. It doesn't make it impossible to move by, just inconvienient and takes more actions. If the enemy's move is stopped, they can use another move action to move again, and the fighter doesn't have another AO available on their turn. Or shift + move to get away. (which is probably the better option because combat challenge is probably less likely to hit than an AO, given the wismod bonus.) Also, the fighter can always miss. Teleportation isn't an issue because it doesn't provoke AO. It gets a little wacky when a line of enemies is trying to move through their own ranks (that are adjacent to the fighter) to get around. They have to go back to the last unoccupied square that they were in before they started moving through the occupied squares. [/QUOTE]
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