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Combat takes too long
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<blockquote data-quote="FourthBear" data-source="post: 4356989" data-attributes="member: 55846"><p>In the combats I've run and played in so far in 4e, I've found combats don't tend to outlast their welcome unless the PCs are rolling poorly. We have had some doozies of combats where the players had an average roll of 6 for round after round. I have to admit I am tempted to come up with some kind of "dice mercy" rule where you accumulate bonuses the more sequential poor rolls you have or something.</p><p></p><p>All that said, assuming the the problem is that the opponents are taking too long to drop (and not that the PCs also feel invulnerable), the simplest answer would be to multiply all opponent hps by a factor that corrects the combat length to the desired amount. So if combat is taking two times too long, multiply all hit points by 0.5. I won't be doing it in my own campaigns, since I think the fights appear to have reasonable durations as long as the average player die roll is close to the expected median.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4356989, member: 55846"] In the combats I've run and played in so far in 4e, I've found combats don't tend to outlast their welcome unless the PCs are rolling poorly. We have had some doozies of combats where the players had an average roll of 6 for round after round. I have to admit I am tempted to come up with some kind of "dice mercy" rule where you accumulate bonuses the more sequential poor rolls you have or something. All that said, assuming the the problem is that the opponents are taking too long to drop (and not that the PCs also feel invulnerable), the simplest answer would be to multiply all opponent hps by a factor that corrects the combat length to the desired amount. So if combat is taking two times too long, multiply all hit points by 0.5. I won't be doing it in my own campaigns, since I think the fights appear to have reasonable durations as long as the average player die roll is close to the expected median. [/QUOTE]
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Combat takes too long
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