Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat takes too long
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JaeKin" data-source="post: 4363339" data-attributes="member: 72626"><p>Our party of 4:</p><p>Dwarf Fighter</p><p>Tiefling Warlord</p><p>Halfling Rogue</p><p>Elf Ranger</p><p></p><p>The encounters have been pretty short, most only last 4-6 rounds I think. Our DM was cutting back on some of our early encounters, but we were drilling through them pretty easily, and he's been throwing some encounters meant for 5 adventurers. Haven't had too many encounters with lots of minions, those usually took a bit longer (Not having a wizard drags them out, but with my fighter's cleave and the rangers two arrow attack we take them down pretty quickly. I had an impressive cleave + AP + cleave one encounter where I took down 4 minions in a single turn.) </p><p></p><p>Mainly our group works well together (Not to knock anyone who feels the combat is long or assume you don't know how to work together) I try to make sure as the fighter to get into the thick of it early and tie up the big hitters and keep the enemies off our soft targets, the warlord works well with the rogue easily moving him into flanking, and our ranger takes down their artillery and controllers early. Haven't really felt the enemies have too many hp either, usually once we concentrate on an enemy, it won't last a full round. We do have a lot of damage with the two strikers, warlord throwing around his great axe, and I'm pretty happy with my warhammer damage. </p><p></p><p>I think our longest encounter was in the kobold lair adventure against the large white dragon, and I think it only made it 6 or 7 rounds. </p><p></p><p>For me though, as long as an encounter stays fun, how many rounds or how much of the session it takes up doesn't ruin it for me. I just dislike when a encounter devolves into a tedium and I find myself simply waiting for the next round so I can take my single action and already know the outcome probably isn't going to be that spectacular. Haven't really had that encounter happen yet.</p></blockquote><p></p>
[QUOTE="JaeKin, post: 4363339, member: 72626"] Our party of 4: Dwarf Fighter Tiefling Warlord Halfling Rogue Elf Ranger The encounters have been pretty short, most only last 4-6 rounds I think. Our DM was cutting back on some of our early encounters, but we were drilling through them pretty easily, and he's been throwing some encounters meant for 5 adventurers. Haven't had too many encounters with lots of minions, those usually took a bit longer (Not having a wizard drags them out, but with my fighter's cleave and the rangers two arrow attack we take them down pretty quickly. I had an impressive cleave + AP + cleave one encounter where I took down 4 minions in a single turn.) Mainly our group works well together (Not to knock anyone who feels the combat is long or assume you don't know how to work together) I try to make sure as the fighter to get into the thick of it early and tie up the big hitters and keep the enemies off our soft targets, the warlord works well with the rogue easily moving him into flanking, and our ranger takes down their artillery and controllers early. Haven't really felt the enemies have too many hp either, usually once we concentrate on an enemy, it won't last a full round. We do have a lot of damage with the two strikers, warlord throwing around his great axe, and I'm pretty happy with my warhammer damage. I think our longest encounter was in the kobold lair adventure against the large white dragon, and I think it only made it 6 or 7 rounds. For me though, as long as an encounter stays fun, how many rounds or how much of the session it takes up doesn't ruin it for me. I just dislike when a encounter devolves into a tedium and I find myself simply waiting for the next round so I can take my single action and already know the outcome probably isn't going to be that spectacular. Haven't really had that encounter happen yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat takes too long
Top