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Combat takes too long
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<blockquote data-quote="AtomicPope" data-source="post: 4363758" data-attributes="member: 64790"><p>I ran a session where the final battle was +4 level against level one characters. It took about 1 hour and 45 minutes and only one character died out of ignorance. The entire party is nine people strong and three of the players are younger than 15. The reason the fight took so long is one person is legally blind and deaf in one ear. Two of the kids aren't game savvy and weren't using any powers other than At Will (one was only using basic and it was his second game). </p><p> </p><p>As the DM I thought the combat was dragging but the players didn't. We're coming off of a long time in 3e land so a combat with 15 creatures would have probably been the entire session. Or it would have been quick cause at 1st level everyone would have been dead from critical hits. That's the difference. We're used to large groups of gamers and 3e doesn't work well with a large group. As a DM I thought the game was too long because I only saw what the players weren't doing (I'd intentionally set monsters up so the kids would use their powers but they didn't). When I asked what they thought it really changed my perspective. Looking back I saw three players that worked very well together.</p><p> </p><p>The Rogue was and outstanding player. He killed a 3rd level Soldier in two turns w/o action points. He worked with the Fighters to take down the other Soldiers. Some players learn quickly. Others, not so much. The two Fighters and Rogue communicated well, by tying up monsters until a Striker could go in for the kill. They would also alert the Leaders when they were bloodied (like theyr'e supposed to) and remained in good health.</p><p> </p><p>It's a matter of perspective.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4363758, member: 64790"] I ran a session where the final battle was +4 level against level one characters. It took about 1 hour and 45 minutes and only one character died out of ignorance. The entire party is nine people strong and three of the players are younger than 15. The reason the fight took so long is one person is legally blind and deaf in one ear. Two of the kids aren't game savvy and weren't using any powers other than At Will (one was only using basic and it was his second game). As the DM I thought the combat was dragging but the players didn't. We're coming off of a long time in 3e land so a combat with 15 creatures would have probably been the entire session. Or it would have been quick cause at 1st level everyone would have been dead from critical hits. That's the difference. We're used to large groups of gamers and 3e doesn't work well with a large group. As a DM I thought the game was too long because I only saw what the players weren't doing (I'd intentionally set monsters up so the kids would use their powers but they didn't). When I asked what they thought it really changed my perspective. Looking back I saw three players that worked very well together. The Rogue was and outstanding player. He killed a 3rd level Soldier in two turns w/o action points. He worked with the Fighters to take down the other Soldiers. Some players learn quickly. Others, not so much. The two Fighters and Rogue communicated well, by tying up monsters until a Striker could go in for the kill. They would also alert the Leaders when they were bloodied (like theyr'e supposed to) and remained in good health. It's a matter of perspective. [/QUOTE]
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