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Combat takes too long
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<blockquote data-quote="s0l0m0n" data-source="post: 4364179" data-attributes="member: 72738"><p>We just finished our first 6 hour session in 4e, and I must agree with the OP that combat seems to take far longer than in 3e. I am willing to take into account this was our first session, and we did not yet know the rules instinctively. Nevertheless, our 3 combats took about 1.5 hrs apiece, and were quite boring after round 10 or so.</p><p></p><p>Mind you, we did start off at level 30, as the campaign in question has been running for almost 10 years. Nevertheless, a well-built system should display the same level of consistency across power levels.</p><p></p><p>Out main objection is that monsters have too much hit points compared to PC damage output, while monsters - oddly enough - cause too little damage too pose a serious threat. It is simply a war of attrition in which the PC's have the advantage.</p><p></p><p>We are currently examining possibilities to make combat more quick 'n dirty. If we're doing a combat session, it is much more fun doing 4 quick ones with a different set-up each time, than 2 excruciatingly long hackfests where everyone ends up using all their powers and pew-pewing their way to an undeserving win.</p><p></p><p>We are considering lowering Monster HP, or upping damage across the board. Any suggestions on this from you guys ?</p></blockquote><p></p>
[QUOTE="s0l0m0n, post: 4364179, member: 72738"] We just finished our first 6 hour session in 4e, and I must agree with the OP that combat seems to take far longer than in 3e. I am willing to take into account this was our first session, and we did not yet know the rules instinctively. Nevertheless, our 3 combats took about 1.5 hrs apiece, and were quite boring after round 10 or so. Mind you, we did start off at level 30, as the campaign in question has been running for almost 10 years. Nevertheless, a well-built system should display the same level of consistency across power levels. Out main objection is that monsters have too much hit points compared to PC damage output, while monsters - oddly enough - cause too little damage too pose a serious threat. It is simply a war of attrition in which the PC's have the advantage. We are currently examining possibilities to make combat more quick 'n dirty. If we're doing a combat session, it is much more fun doing 4 quick ones with a different set-up each time, than 2 excruciatingly long hackfests where everyone ends up using all their powers and pew-pewing their way to an undeserving win. We are considering lowering Monster HP, or upping damage across the board. Any suggestions on this from you guys ? [/QUOTE]
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