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<blockquote data-quote="Machus" data-source="post: 4365270" data-attributes="member: 72271"><p>I've always used minis so I can't judge that really. But I do know that once you have the minis thing down (especially GM and the maps), and everyone knows the 4e rules as well as they knew their previous game rules, it will speed up. We use to get through 1-2 combats per ~4 hours of gaming. We can get through 3 now, so for us it seems to have gotten faster.</p><p> </p><p></p><p>Wizards don't seem to be optimized to take down solo opponents with at-wills (or in general) They are optimized to do good damage when taking into account AOEs. So while it took you 4 hits to drop one kobold, often if you had AOE you might drop two in the exact same time, or if you're lucky, 3 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Strikers and fighters output good damage especially early on relatively speaking. At-wil for rogues can reach over 30 in one hit. Slap your strikers for not taking out your kobold faster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I can't say it was any better in 3.5, with all spells being DAILY, I often had to manage my good spell use to the boss fights, and if I was foolish enough to load up on damage spells, it was torturously slow for me to take someone out (and costly). It was generally better to do things to help everyone else take them out faster (haste, sleep, web, clouds, glitterdust, etc.) At higher levels, I think with more encounter/daily's, you'll be leaning on at-will damage less. Just a guess.</p><p> </p><p></p><p> </p><p>Was your GM using minions? It seems that if minions are used for some percentage of the opponents, they of course die in one hit no need to even roll damage. Then the other opponents do take a little longer, but that should even out as a result. Wizards are supposed to be good minon killers, if you haven't been running into a lot of minons, you may be feeling it's uphill for you, because in effect, it is. Kobolds are no longer all "minons". They have tough guys too. If your GM throws all non-minons at you, then yes, you'll be in for a ride.</p><p> </p><p> </p><p>Some of what you're experiencing may also be your group composition and their choices. Bad choices at later levels do less harm. bad choices at those early levels can have a huge impact on overall performance. You'd know better there though.</p><p> </p><p>Hope some of that is relevant.</p></blockquote><p></p>
[QUOTE="Machus, post: 4365270, member: 72271"] I've always used minis so I can't judge that really. But I do know that once you have the minis thing down (especially GM and the maps), and everyone knows the 4e rules as well as they knew their previous game rules, it will speed up. We use to get through 1-2 combats per ~4 hours of gaming. We can get through 3 now, so for us it seems to have gotten faster. Wizards don't seem to be optimized to take down solo opponents with at-wills (or in general) They are optimized to do good damage when taking into account AOEs. So while it took you 4 hits to drop one kobold, often if you had AOE you might drop two in the exact same time, or if you're lucky, 3 ;) Strikers and fighters output good damage especially early on relatively speaking. At-wil for rogues can reach over 30 in one hit. Slap your strikers for not taking out your kobold faster ;) I can't say it was any better in 3.5, with all spells being DAILY, I often had to manage my good spell use to the boss fights, and if I was foolish enough to load up on damage spells, it was torturously slow for me to take someone out (and costly). It was generally better to do things to help everyone else take them out faster (haste, sleep, web, clouds, glitterdust, etc.) At higher levels, I think with more encounter/daily's, you'll be leaning on at-will damage less. Just a guess. Was your GM using minions? It seems that if minions are used for some percentage of the opponents, they of course die in one hit no need to even roll damage. Then the other opponents do take a little longer, but that should even out as a result. Wizards are supposed to be good minon killers, if you haven't been running into a lot of minons, you may be feeling it's uphill for you, because in effect, it is. Kobolds are no longer all "minons". They have tough guys too. If your GM throws all non-minons at you, then yes, you'll be in for a ride. Some of what you're experiencing may also be your group composition and their choices. Bad choices at later levels do less harm. bad choices at those early levels can have a huge impact on overall performance. You'd know better there though. Hope some of that is relevant. [/QUOTE]
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