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Combat takes way too long?
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<blockquote data-quote="DreamChaser" data-source="post: 5124393" data-attributes="member: 1190"><p>First off, HP do not equal injuries....there is a system here somewhere that talks about making HP into a "power" to better describe this...</p><p></p><p>Your gf didn't hit the goblin with scorching...the goblin damn near threw his back out dodging out of the way to avoid being torched....the strain and exhaustion sapped his reserves (he lost 11 HP).</p><p></p><p>D&D combat has always been lame and impossible to relate to when you assume that you literally "HIT" with every attack. no human can survive a dozen arrows or several direct axe hits.</p><p></p><p>Now, to focus on the matter at hand, if every combat is a grindfest hit until literally every enemy hits 0 hp then yes combats take forever. and if players and DMs don't take the time to learn their powers then combat takes forever.</p><p></p><p>make combats have a point. if there is a leader, make the followers strength / ferocity / loyalty / morale based upon that leader.</p><p></p><p>use more minions! (if you have area attackers) or fewer if you don't.</p><p></p><p>use monsters that play to your party's strengths...they will feel more heroic this way.</p><p></p><p>hit them hard. if you want to increase the danger, use powerful creatures that challenge them.</p><p></p><p>a common numeric approach is to reduce monster HP by 25% and increase damage across the board.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 5124393, member: 1190"] First off, HP do not equal injuries....there is a system here somewhere that talks about making HP into a "power" to better describe this... Your gf didn't hit the goblin with scorching...the goblin damn near threw his back out dodging out of the way to avoid being torched....the strain and exhaustion sapped his reserves (he lost 11 HP). D&D combat has always been lame and impossible to relate to when you assume that you literally "HIT" with every attack. no human can survive a dozen arrows or several direct axe hits. Now, to focus on the matter at hand, if every combat is a grindfest hit until literally every enemy hits 0 hp then yes combats take forever. and if players and DMs don't take the time to learn their powers then combat takes forever. make combats have a point. if there is a leader, make the followers strength / ferocity / loyalty / morale based upon that leader. use more minions! (if you have area attackers) or fewer if you don't. use monsters that play to your party's strengths...they will feel more heroic this way. hit them hard. if you want to increase the danger, use powerful creatures that challenge them. a common numeric approach is to reduce monster HP by 25% and increase damage across the board. DC [/QUOTE]
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