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<blockquote data-quote="howandwhy99" data-source="post: 6284287" data-attributes="member: 3192"><p>Yeah, I agree with EW. Typically a magical sword "+'s" altered a target's AC, while a magical chainmail "+'s" changed a To Hit die result. This widened the range of effectiveness players could explore within the d20 range, while leaving the average at a balanced 50%</p><p></p><p>Since the linear d20 roll results represented a curvilinear (parabola) of the games core design there were no rolls above 20 or below 1. Those were reaching to infinity constants. What we've done is reroll 20s and 1s when the odds are so low that 5% significance isn't detailed enough. Effectively the shifts above 20 and below 1 are within those gaps, so bonuses are still weighted in the game by logarithmic increase, not additive 5% chunks like in d20. (of course the early version also limits levels to half the d20, 10, for easy play)</p><p></p><p>Armor vs Weapon tables really allow for fine tuning of weapon designs and armor designs. Not only are we talking about a structural density for leather, chainmail, plate armors and the point/edge/blunt and materials of weapons striking them, but chain as weave, points as hooks, and other more edge case effects.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6284287, member: 3192"] Yeah, I agree with EW. Typically a magical sword "+'s" altered a target's AC, while a magical chainmail "+'s" changed a To Hit die result. This widened the range of effectiveness players could explore within the d20 range, while leaving the average at a balanced 50% Since the linear d20 roll results represented a curvilinear (parabola) of the games core design there were no rolls above 20 or below 1. Those were reaching to infinity constants. What we've done is reroll 20s and 1s when the odds are so low that 5% significance isn't detailed enough. Effectively the shifts above 20 and below 1 are within those gaps, so bonuses are still weighted in the game by logarithmic increase, not additive 5% chunks like in d20. (of course the early version also limits levels to half the d20, 10, for easy play) Armor vs Weapon tables really allow for fine tuning of weapon designs and armor designs. Not only are we talking about a structural density for leather, chainmail, plate armors and the point/edge/blunt and materials of weapons striking them, but chain as weave, points as hooks, and other more edge case effects. [/QUOTE]
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