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<blockquote data-quote="Rastrilo" data-source="post: 4897964" data-attributes="member: 84960"><p>Here you go. I stripped out all the images to make the file size smaller (they were just the monster stat blocks from the KotS pdf). </p><p>The first sheet has the global information for your PCs. Enter their stats there. The second sheet is a sample encounter. I use the RANDBETWEEN(1,20) formula for the monster rolls. Whenever you change anything in the sheet, the numbers will re-randomize. So enter in the PC rolls then sort by Total Initiative. There's also a bit of math in the Total Initiative column. That's simply to automatically sort by highest initiative modifier if there is a tie. </p><p></p><p>Overall it's a really basic combat tracker. I saw much more complicated ones but I decided to keep mine as simple as possible. Let me know if you come up with any improvements!</p><p></p><p>[ATTACH]41195[/ATTACH]</p></blockquote><p></p>
[QUOTE="Rastrilo, post: 4897964, member: 84960"] Here you go. I stripped out all the images to make the file size smaller (they were just the monster stat blocks from the KotS pdf). The first sheet has the global information for your PCs. Enter their stats there. The second sheet is a sample encounter. I use the RANDBETWEEN(1,20) formula for the monster rolls. Whenever you change anything in the sheet, the numbers will re-randomize. So enter in the PC rolls then sort by Total Initiative. There's also a bit of math in the Total Initiative column. That's simply to automatically sort by highest initiative modifier if there is a tie. Overall it's a really basic combat tracker. I saw much more complicated ones but I decided to keep mine as simple as possible. Let me know if you come up with any improvements! [ATTACH]41195._xfImport[/ATTACH] [/QUOTE]
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