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Combat tweaks I would like to see.
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<blockquote data-quote="Cyberen" data-source="post: 5831448" data-attributes="member: 69074"><p>Cool stuff here !</p><p>Concerning DDisms and sacred cows :</p><p>* opposed rolls is no dealbreaker. It doesn't really change the math compared to "defense take 10" (which is D&D standard) or "Players always roll" (my personal favorite) - actually, it changes a bit, but not that much. Make that optionnal</p><p>* starting HP. Big difference between editions, big impact on the game. Adjust freely according to the style of game you want (war vs sport, gritty vs high fantasy, ...)</p><p>* HP per level : big differences between editions. According to me, 3E killed the sacred cow of name level, and it was THE BIGGEST MISTAKE EVER. It was the real staple of tabletop D&D, which made it distinct, and, by the way, balanced the rules. So, whatever you do here, it is going to be edition-specific.</p><p>* HP system : as much as I dislike this 1-dimensional axis, and the attrition war it entails, HP are D&D. Wounds are not. (and critical hits, not really). The very point of this system is to ABSTRACT things, so precise modelling is kind of pointless (but Big = scary could be nice).</p><p>* margin of success : it would be new in D&D, but I think it would be a great addition to the game (missing sucks, but having two seperate rolls - To hit & Damage, is one of the cornerstones of D&D, and contributes both to the fluff and the crunch of the game)</p><p>* armor as DR : why not ? (I think having it as an option could be great, but would be very hard to balance)</p><p>* tactical options, such as dodging, parrying,... : great !!! Bland martial combat is unfortunately one of the staples of the old editions of D&D too, and this sacred cow must die in a fire.</p><p>* healing : I think 4E got it right, by placing the limits on the recipient, and permitting non-divine healing.</p><p>* death & dying : very table-dependent</p><p></p><p>Edition wars contribution : 3.X must die in a fire !!! I love BECM (not I, though) ! Essentials are great ! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Cyberen, post: 5831448, member: 69074"] Cool stuff here ! Concerning DDisms and sacred cows : * opposed rolls is no dealbreaker. It doesn't really change the math compared to "defense take 10" (which is D&D standard) or "Players always roll" (my personal favorite) - actually, it changes a bit, but not that much. Make that optionnal * starting HP. Big difference between editions, big impact on the game. Adjust freely according to the style of game you want (war vs sport, gritty vs high fantasy, ...) * HP per level : big differences between editions. According to me, 3E killed the sacred cow of name level, and it was THE BIGGEST MISTAKE EVER. It was the real staple of tabletop D&D, which made it distinct, and, by the way, balanced the rules. So, whatever you do here, it is going to be edition-specific. * HP system : as much as I dislike this 1-dimensional axis, and the attrition war it entails, HP are D&D. Wounds are not. (and critical hits, not really). The very point of this system is to ABSTRACT things, so precise modelling is kind of pointless (but Big = scary could be nice). * margin of success : it would be new in D&D, but I think it would be a great addition to the game (missing sucks, but having two seperate rolls - To hit & Damage, is one of the cornerstones of D&D, and contributes both to the fluff and the crunch of the game) * armor as DR : why not ? (I think having it as an option could be great, but would be very hard to balance) * tactical options, such as dodging, parrying,... : great !!! Bland martial combat is unfortunately one of the staples of the old editions of D&D too, and this sacred cow must die in a fire. * healing : I think 4E got it right, by placing the limits on the recipient, and permitting non-divine healing. * death & dying : very table-dependent Edition wars contribution : 3.X must die in a fire !!! I love BECM (not I, though) ! Essentials are great ! :D [/QUOTE]
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