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<blockquote data-quote="Luke" data-source="post: 24949" data-attributes="member: 602"><p>I'll put in a word for RPM at <a href="http://www.enworld.org/roleplayingmaster" target="_blank">http://www.enworld.org/roleplayingmaster</a> (thanks for the mention Todd).</p><p></p><p>The highest goal of RPM is to provide the most automated in-game mechanics possible. This includes the following:</p><p></p><p>- Dice rolls are automatically done for quick NPC/monster processing if you want, but you call always enter in manual rolls (especially for player characters).</p><p></p><p>- Keeps full track of the status of all creatures, and constantly recalculates stats and abilites, according to game rules (necessary to quickly and properly automate the mechanical side of things).</p><p></p><p>- full adventure and creature preparation capability, which can be used in-game.</p><p></p><p>- quick reference to full rules descriptions for currently selected actions (skills, attacks, spells etc).</p><p></p><p>- the combat manager (managing initiative, action selection, XP allocation etc), also takes into account conditions (entangled, cowering, blinded etc), and the effect that it has on capabilities. This is integrated to the BattleMap, where you can position and move creatures, and take advantage of automatic distance calculations.</p><p></p><p>The philosophy behind RPM is to enable better actual roleplaying, by taking care of the mechanics for you, as much as possible.</p><p>To this end, RPM is very specifically not just a tool that manages information that you enter, but rather allows you to enter minimal amounts of information, which it knows exactly what to do with.</p></blockquote><p></p>
[QUOTE="Luke, post: 24949, member: 602"] I'll put in a word for RPM at [url]http://www.enworld.org/roleplayingmaster[/url] (thanks for the mention Todd). The highest goal of RPM is to provide the most automated in-game mechanics possible. This includes the following: - Dice rolls are automatically done for quick NPC/monster processing if you want, but you call always enter in manual rolls (especially for player characters). - Keeps full track of the status of all creatures, and constantly recalculates stats and abilites, according to game rules (necessary to quickly and properly automate the mechanical side of things). - full adventure and creature preparation capability, which can be used in-game. - quick reference to full rules descriptions for currently selected actions (skills, attacks, spells etc). - the combat manager (managing initiative, action selection, XP allocation etc), also takes into account conditions (entangled, cowering, blinded etc), and the effect that it has on capabilities. This is integrated to the BattleMap, where you can position and move creatures, and take advantage of automatic distance calculations. The philosophy behind RPM is to enable better actual roleplaying, by taking care of the mechanics for you, as much as possible. To this end, RPM is very specifically not just a tool that manages information that you enter, but rather allows you to enter minimal amounts of information, which it knows exactly what to do with. [/QUOTE]
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