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[Combat, Weapons] Crits for Con damage
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<blockquote data-quote="Irda Ranger" data-source="post: 3754237" data-attributes="member: 1003"><p>Ok, got the details.</p><p></p><p>All weapons threaten on a 20, confirm to crit. Only feats will increase the threat range.</p><p></p><p>When you crit, your damage die (1d8) is Con damage. Any bonuses from strength, WS, sneak attack, etc. are hip point damage (on top of the hp lost from lost Con).</p><p></p><p>To keep this from being a total killer, I would house rule that HP lost from Con reduction can never lower you below 0 HP. If the damage bonus alone drops you to negatives, so be it, but I wouldn't kill a (already wounded) 5th level PC because he got hit with a single crossbow bolt for 10 Con (25 HP) by a city guardsman. The loss of the 10 con and being dropped to 0 hp is more than deadly enough.</p><p></p><p>For those who absolutely insist on being "fair" to the scythe, I'd give it a +1 Con damage on a crit.</p><p></p><p>I have to say, I really like this. The odds of a 1st-2nd level city guard (or mook orc) confirming a crit on a PC with a decent AC is really low (~1000:1), but it's real, and therefore the PC's will display some level of judgment. It also make crits almost equally deadly between the classes.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3754237, member: 1003"] Ok, got the details. All weapons threaten on a 20, confirm to crit. Only feats will increase the threat range. When you crit, your damage die (1d8) is Con damage. Any bonuses from strength, WS, sneak attack, etc. are hip point damage (on top of the hp lost from lost Con). To keep this from being a total killer, I would house rule that HP lost from Con reduction can never lower you below 0 HP. If the damage bonus alone drops you to negatives, so be it, but I wouldn't kill a (already wounded) 5th level PC because he got hit with a single crossbow bolt for 10 Con (25 HP) by a city guardsman. The loss of the 10 con and being dropped to 0 hp is more than deadly enough. For those who absolutely insist on being "fair" to the scythe, I'd give it a +1 Con damage on a crit. I have to say, I really like this. The odds of a 1st-2nd level city guard (or mook orc) confirming a crit on a PC with a decent AC is really low (~1000:1), but it's real, and therefore the PC's will display some level of judgment. It also make crits almost equally deadly between the classes. [/QUOTE]
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[Combat, Weapons] Crits for Con damage
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