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<blockquote data-quote="Jack7" data-source="post: 4727778" data-attributes="member: 54707"><p>If the combat is between two people, or two or more humanoids then we act it out (not like LARPING, you can do what we do in a small room) and that way you can see what body parts are hit, etc. </p><p></p><p>We call that demonstration and it is sorta like sparring, slow. We don't use dice for that. If the fight is between party members and some not human-like monster then we describe it and often use dice to resolve what happens. But the dice not only determine (a single roll) if a hit takes place but how much damage and where it scores and what the effect is.</p><p></p><p>So the area on the body hit and by what sorta determines the description of what happens.</p><p></p><p>For instance if a hammer hits on an elbow that makes a break. A rabdia hits upon an extended forearm for a critical it causes a compound fracture. Hits a skull it causes the skull to split.</p><p></p><p>If a dagger cuts open an artery then there is a lot of blood and quick blood drain. If a spear impales an internal organ like a kidney then the effect is described rather than the appearance.</p><p></p><p>So I guess you could say we describe bodily and pragmatic effects.</p><p>Stuff like, "the mace hits so forcefully your right arm splinters, the bone fragments protrude through your sleeve, and you cannot hold your weapon. The shock knocks your arm down and you feel nauseous and you can hear the bone segments grinding together."</p><p></p><p>By the way, as a kid I had my elbow shattered and a resulting compound fracture from a sports accident. I well remember the heat as blood flooded the area and the shock and the grinding sound of the bones. But descriptions like that vary by effect and what is actually damaged of course.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4727778, member: 54707"] If the combat is between two people, or two or more humanoids then we act it out (not like LARPING, you can do what we do in a small room) and that way you can see what body parts are hit, etc. We call that demonstration and it is sorta like sparring, slow. We don't use dice for that. If the fight is between party members and some not human-like monster then we describe it and often use dice to resolve what happens. But the dice not only determine (a single roll) if a hit takes place but how much damage and where it scores and what the effect is. So the area on the body hit and by what sorta determines the description of what happens. For instance if a hammer hits on an elbow that makes a break. A rabdia hits upon an extended forearm for a critical it causes a compound fracture. Hits a skull it causes the skull to split. If a dagger cuts open an artery then there is a lot of blood and quick blood drain. If a spear impales an internal organ like a kidney then the effect is described rather than the appearance. So I guess you could say we describe bodily and pragmatic effects. Stuff like, "the mace hits so forcefully your right arm splinters, the bone fragments protrude through your sleeve, and you cannot hold your weapon. The shock knocks your arm down and you feel nauseous and you can hear the bone segments grinding together." By the way, as a kid I had my elbow shattered and a resulting compound fracture from a sports accident. I well remember the heat as blood flooded the area and the shock and the grinding sound of the bones. But descriptions like that vary by effect and what is actually damaged of course. [/QUOTE]
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