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General Tabletop Discussion
*Dungeons & Dragons
Combating fights to the death
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<blockquote data-quote="DND_Reborn" data-source="post: 7607233" data-attributes="member: 6987520"><p>Our DM is taking a break, so we are starting a new campaign and yours truly is in charge! MWAHAHAHA! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I get to add my own flare and tastes as the reigning DM and am looking for options on combating "normal" fights to the death. I have been thinking about tactics such as grappling, knocking prone, etc. because I find the endless fight after fight where they typically end in every creature on one side being killed as a bit... well... ridiculous. I understand DND is a fantasy game, and combat can be a vital part of it, but even an experienced party of characters suddenly confronted by a band of orcs and outnumbered 4-1 or worse should consider fleeing or surrender.</p><p></p><p>So, I am looking for options on how to play out combat encounters. I want the players to think more about getting into a fight and not just rush in confident that the battle of attrition will end in their favor. Any advice?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7607233, member: 6987520"] Our DM is taking a break, so we are starting a new campaign and yours truly is in charge! MWAHAHAHA! :lol: I get to add my own flare and tastes as the reigning DM and am looking for options on combating "normal" fights to the death. I have been thinking about tactics such as grappling, knocking prone, etc. because I find the endless fight after fight where they typically end in every creature on one side being killed as a bit... well... ridiculous. I understand DND is a fantasy game, and combat can be a vital part of it, but even an experienced party of characters suddenly confronted by a band of orcs and outnumbered 4-1 or worse should consider fleeing or surrender. So, I am looking for options on how to play out combat encounters. I want the players to think more about getting into a fight and not just rush in confident that the battle of attrition will end in their favor. Any advice? [/QUOTE]
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