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General Tabletop Discussion
*Dungeons & Dragons
Combating fights to the death
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<blockquote data-quote="DEFCON 1" data-source="post: 7607241" data-attributes="member: 7006"><p>Rather than creatures falling unconscious at 0 HP, they instead break and run away full speed never to come back. And attackers do not get to make AoOs against them as they run off, the creature just bolts and gets away.</p><p></p><p>This includes PCs by the way. As soon as they hit 0 HP their morale breaks and they make a run for it. Now if you want to allow them the chance to return to help their friends then I might allow it... but I'd keep the "three failed saves equals death" in place. If the PC get hits while at 0 HP they fail a death save, and if they fail three (IE get hit three times) they die.</p><p></p><p>Doing this teaches everyone that the survival instinct is strong in every creature and fights to the death are rare. People run off if they know they are in trouble and possibly dying.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7607241, member: 7006"] Rather than creatures falling unconscious at 0 HP, they instead break and run away full speed never to come back. And attackers do not get to make AoOs against them as they run off, the creature just bolts and gets away. This includes PCs by the way. As soon as they hit 0 HP their morale breaks and they make a run for it. Now if you want to allow them the chance to return to help their friends then I might allow it... but I'd keep the "three failed saves equals death" in place. If the PC get hits while at 0 HP they fail a death save, and if they fail three (IE get hit three times) they die. Doing this teaches everyone that the survival instinct is strong in every creature and fights to the death are rare. People run off if they know they are in trouble and possibly dying. [/QUOTE]
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Combating fights to the death
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