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General Tabletop Discussion
*Dungeons & Dragons
Combating fights to the death
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<blockquote data-quote="Fenris-77" data-source="post: 7607249" data-attributes="member: 6993955"><p>Or you could run encounters where there are goals and combat is just one of the options to meet that goal. Not fighting to the bitter end could also be an explicit part of your encounter design. You could also run combats where you leave lots of room to narrate morale related stuff and make sure the players know that they have options. </p><p></p><p>If players are stubborn and fight to their own deaths thats on them, but its on the GM to run a game where the options other than combat, and other than combat to the bitter end are made pretty clear. Taking full afvantage of the rules grappling, knocking prone, and knocking unconscious can help too, obviously.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7607249, member: 6993955"] Or you could run encounters where there are goals and combat is just one of the options to meet that goal. Not fighting to the bitter end could also be an explicit part of your encounter design. You could also run combats where you leave lots of room to narrate morale related stuff and make sure the players know that they have options. If players are stubborn and fight to their own deaths thats on them, but its on the GM to run a game where the options other than combat, and other than combat to the bitter end are made pretty clear. Taking full afvantage of the rules grappling, knocking prone, and knocking unconscious can help too, obviously. [/QUOTE]
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Combating fights to the death
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