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Combating My Own Boredom as a Player
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<blockquote data-quote="Retreater" data-source="post: 9617712" data-attributes="member: 42040"><p>I'll admit it: I'm a bad player. Too many years of being a "Forever GM" has made me accustomed to playing multiple characters, controlling the pace of the game, shaping the story when necessary, adding complications, etc. As a player, I don't have enough to do, and my interest wanes. Also, we're playing online, so it's even more of a challenge to focus on the game.</p><p></p><p>As an example (and not criticizing the GM or system), I've been playing the same character in a weekly PF2 campaign for a year. We've just reached 6th level in an adventure path that has limited variety in the setting (we're stuck on a jungle island). I picked a character class that I thought would have a lot of variety in what he can do, but for a year of weekly play, every combat seems about the same. Move up, mark my target, attack. If I don't have to mark or move, I can raise my shield and/or take a second attack. Even if PF2 has a lot of varied things a player can do, it's not enough to interest me for 40+ sessions while I'm staring down just as many more to get to the end of the campaign. </p><p></p><p>Do other "Forever GMs" have this issue?</p><p>How do I change this?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9617712, member: 42040"] I'll admit it: I'm a bad player. Too many years of being a "Forever GM" has made me accustomed to playing multiple characters, controlling the pace of the game, shaping the story when necessary, adding complications, etc. As a player, I don't have enough to do, and my interest wanes. Also, we're playing online, so it's even more of a challenge to focus on the game. As an example (and not criticizing the GM or system), I've been playing the same character in a weekly PF2 campaign for a year. We've just reached 6th level in an adventure path that has limited variety in the setting (we're stuck on a jungle island). I picked a character class that I thought would have a lot of variety in what he can do, but for a year of weekly play, every combat seems about the same. Move up, mark my target, attack. If I don't have to mark or move, I can raise my shield and/or take a second attack. Even if PF2 has a lot of varied things a player can do, it's not enough to interest me for 40+ sessions while I'm staring down just as many more to get to the end of the campaign. Do other "Forever GMs" have this issue? How do I change this? [/QUOTE]
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