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Combating My Own Boredom as a Player
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<blockquote data-quote="Li Shenron" data-source="post: 9618135" data-attributes="member: 1465"><p>At least I don't: I am mostly a DM, and when I have the chance to be a player in someone else's game, it is usually refreshing... whatever kind of game we play. For example if it's an investigation game then (finally!) I have a chance at trying to solve a mistery instead of the burden of making it solvable but not too easy and also not too hard, make it different but also not too different, make it very reasonable/believable but not before the last minute... aargh! And otherwise if it's a combat game it's about time I can really exploit all my character capabilities to the fullest without feeling sorry for the resulting casualties! And if it's an exploration game, well that's always fun for me anyway...</p><p></p><p></p><p>Other than moving to a different game, I doubt that PF2 doesn't provide enough variety, so maybe you are not seeing it. </p><p></p><p>Are you only looking at your character sheet? Try putting the sheet away and look up, start asking your DM more detailed questions about the environment and the opponents, so that you may get ideas on something else to do instead just the usual attack. </p><p></p><p>Are you mentally stuck on "the most efficient" action all the time? Some ruleset unfortunately end up giving some characters one thing that beats all other option, but it is still the players fault if they pursue some maximisation and then ruin their own fun doing so. If that's the case, try setting yourself some limits like not using the same tactic in two consecutive encounters, see how doing something else goes and my guess is that it would still work well enough even if not the best.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9618135, member: 1465"] At least I don't: I am mostly a DM, and when I have the chance to be a player in someone else's game, it is usually refreshing... whatever kind of game we play. For example if it's an investigation game then (finally!) I have a chance at trying to solve a mistery instead of the burden of making it solvable but not too easy and also not too hard, make it different but also not too different, make it very reasonable/believable but not before the last minute... aargh! And otherwise if it's a combat game it's about time I can really exploit all my character capabilities to the fullest without feeling sorry for the resulting casualties! And if it's an exploration game, well that's always fun for me anyway... Other than moving to a different game, I doubt that PF2 doesn't provide enough variety, so maybe you are not seeing it. Are you only looking at your character sheet? Try putting the sheet away and look up, start asking your DM more detailed questions about the environment and the opponents, so that you may get ideas on something else to do instead just the usual attack. Are you mentally stuck on "the most efficient" action all the time? Some ruleset unfortunately end up giving some characters one thing that beats all other option, but it is still the players fault if they pursue some maximisation and then ruin their own fun doing so. If that's the case, try setting yourself some limits like not using the same tactic in two consecutive encounters, see how doing something else goes and my guess is that it would still work well enough even if not the best. [/QUOTE]
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