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Combating My Own Boredom as a Player
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9619858" data-attributes="member: 19675"><p>(Emphasis mine, both.)</p><p></p><p>Those are a big part of my PC design mentality. I’ve been playing since’77, so at this point I’m trying to indulge my as-yet unmet inner goals. But not to the point where my PCs are more of a burden than a boon.</p><p></p><p>That’s how I found things in 3.XEd D&D like the original Sacred Healing feat*, which turned my Geomancer into a healing BEAST in RttToEE.</p><p></p><p>Or how Knowledge Devotion helped me create an “Arcane Paladin” from a multiclassed spellcaster/warrior.</p><p></p><p>Or the feats Draconic Heritage (Blue), Draconic Breath Weapon (Lightning) and Storm Bolt let me create a dragon-obsessed PHB Human Sorcerer who wielded a Maul & wore Scale Mail (both without proficiency) who nonetheless was a battlefield nightmare.</p><p></p><p>Or that high-Dex characters with the right selections from the Combat Reflexes and polearm feats can control a fair amount of action in melee.</p><p></p><p>Most people who saw the PCs I designed as detailed above initially didn’t have a clue as to how they were supposed to be effective. Their performances in action sometimes earned me double-takes or apologies.</p><p></p><p>None were CoDzilla. None were even as powerful as half-optimized full casters. But they were all solid contributors to their respective parties.</p><p></p><p></p><p></p><p></p><p></p><p>* another feat of the same name with completely different mechanics was published, but when I asked WotC CustServ about it, they said the 2nd one wasn’t meant as errata to replace/rewrite the old one; it was an editing error of not thoroughly checking previously published feat names.</p><p></p><p>The mechanics of the original: Sacred Healing = Use Turn Undead attempt to give FH3 for 5rds (1+Cha bonus) in a 60' burst</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9619858, member: 19675"] (Emphasis mine, both.) Those are a big part of my PC design mentality. I’ve been playing since’77, so at this point I’m trying to indulge my as-yet unmet inner goals. But not to the point where my PCs are more of a burden than a boon. That’s how I found things in 3.XEd D&D like the original Sacred Healing feat*, which turned my Geomancer into a healing BEAST in RttToEE. Or how Knowledge Devotion helped me create an “Arcane Paladin” from a multiclassed spellcaster/warrior. Or the feats Draconic Heritage (Blue), Draconic Breath Weapon (Lightning) and Storm Bolt let me create a dragon-obsessed PHB Human Sorcerer who wielded a Maul & wore Scale Mail (both without proficiency) who nonetheless was a battlefield nightmare. Or that high-Dex characters with the right selections from the Combat Reflexes and polearm feats can control a fair amount of action in melee. Most people who saw the PCs I designed as detailed above initially didn’t have a clue as to how they were supposed to be effective. Their performances in action sometimes earned me double-takes or apologies. None were CoDzilla. None were even as powerful as half-optimized full casters. But they were all solid contributors to their respective parties. * another feat of the same name with completely different mechanics was published, but when I asked WotC CustServ about it, they said the 2nd one wasn’t meant as errata to replace/rewrite the old one; it was an editing error of not thoroughly checking previously published feat names. The mechanics of the original: Sacred Healing = Use Turn Undead attempt to give FH3 for 5rds (1+Cha bonus) in a 60' burst [/QUOTE]
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