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Combating My Own Boredom as a Player
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<blockquote data-quote="CleverNickName" data-source="post: 9620037" data-attributes="member: 50987"><p>I tend to zone out during combat. Like you said, it's usually the same thing over and over again for four hours: move, press A, press B, end turn. The rest of the story is so much more interesting to me--exploring, talking to NPCs, disarming complicated traps, solving puzzles, figuring out who murdered the baron, that sort of thing--but alas, for every 30 minutes spent doing non-combat stuff like this, we have to sit through 2 hours of combat grind. It's like that old joke, "Dungeons & Dragons: thirty minutes of fun packed into four hours."</p><p></p><p>I don't really have a fix for this. D&D has always focused more on combat than anything else, and that isn't changing anytime soon. The best I can do is try to keep imagining what every small detail looks like, and try to find ways to describe my actions differently.</p><p></p><p>I've heard folks say that a key to fixing this problem is to play a different game. If you usually run D&D games, try to join a <em>Call of Cthulhu </em>gaming group, for example. If you're over-familiar with a game system, it can be hard to break out of that "well here's what I<em> would do </em>instead" mentality. So it could just be that you need a change of scenery?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9620037, member: 50987"] I tend to zone out during combat. Like you said, it's usually the same thing over and over again for four hours: move, press A, press B, end turn. The rest of the story is so much more interesting to me--exploring, talking to NPCs, disarming complicated traps, solving puzzles, figuring out who murdered the baron, that sort of thing--but alas, for every 30 minutes spent doing non-combat stuff like this, we have to sit through 2 hours of combat grind. It's like that old joke, "Dungeons & Dragons: thirty minutes of fun packed into four hours." I don't really have a fix for this. D&D has always focused more on combat than anything else, and that isn't changing anytime soon. The best I can do is try to keep imagining what every small detail looks like, and try to find ways to describe my actions differently. I've heard folks say that a key to fixing this problem is to play a different game. If you usually run D&D games, try to join a [I]Call of Cthulhu [/I]gaming group, for example. If you're over-familiar with a game system, it can be hard to break out of that "well here's what I[I] would do [/I]instead" mentality. So it could just be that you need a change of scenery? [/QUOTE]
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