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Combating My Own Boredom as a Player
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<blockquote data-quote="DEFCON 1" data-source="post: 9620734" data-attributes="member: 7006"><p>This is a really good point, and one that facilitates the rectification of the "Spellcaster PCs get to do all the cool stuff while warrior PCs don't do anything" complaints we always hear people on about.</p><p></p><p>A lot of the people have this mindset that it's only the PC whose <em>mechanics</em> allow them to do something are the ones actually contributing... as opposed to what you mention here, which is that any and all <em>players</em> can contribute and put forth awesome ideas to the group and be just as important to the situation-- even if their <em>character</em> isn't actually the one who "rolls the dice".</p><p></p><p>This of course comes about by people who put too much stock in the game mechanics and not enough stock in their own imaginations and the creativity of the group. If the group can be creative on the whole... if every player can contribute ideas to what each and every other character can do... if every character sheet basically becomes "open" to every single player and everyone can throw out ideas or suggestions of what each character can do... then there is no "dead time" between turns.</p><p></p><p>Now of course we still need to work out standard operating procedures of not overwhelming each other or trying to force one's ideas all the time onto every player... but that's standard courtesy practices that we all should be doing anyway. So putting aside the possibility of being a dick about it... if the group happily works as a team to solve all issues, then in my opinion everyone stays compelled.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9620734, member: 7006"] This is a really good point, and one that facilitates the rectification of the "Spellcaster PCs get to do all the cool stuff while warrior PCs don't do anything" complaints we always hear people on about. A lot of the people have this mindset that it's only the PC whose [I]mechanics[/I] allow them to do something are the ones actually contributing... as opposed to what you mention here, which is that any and all [I]players[/I] can contribute and put forth awesome ideas to the group and be just as important to the situation-- even if their [I]character[/I] isn't actually the one who "rolls the dice". This of course comes about by people who put too much stock in the game mechanics and not enough stock in their own imaginations and the creativity of the group. If the group can be creative on the whole... if every player can contribute ideas to what each and every other character can do... if every character sheet basically becomes "open" to every single player and everyone can throw out ideas or suggestions of what each character can do... then there is no "dead time" between turns. Now of course we still need to work out standard operating procedures of not overwhelming each other or trying to force one's ideas all the time onto every player... but that's standard courtesy practices that we all should be doing anyway. So putting aside the possibility of being a dick about it... if the group happily works as a team to solve all issues, then in my opinion everyone stays compelled. [/QUOTE]
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