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Combatless sessions
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<blockquote data-quote="Mengu" data-source="post: 5609598" data-attributes="member: 65726"><p>I've had a lot of sessions without combat, both playing and running. Setting up the beginning of an arc is usually pretty roleplaying heavy. Have to talk to a lot of NPC's, maybe the party splits up to gather information, to see what they are getting into, they witness things, they interact with people and events, it can sometimes take a session or two before a "combat" arc starts.</p><p></p><p>Single combat sessions aren't too unusual either. I will sometimes prepare for two combat encounters, but the players take their sweet time roleplaying here and there, or on occasion take hours planning what they will do, how they will do, or discuss hypothetical outcomes and conditional moves. If they're enjoying it, I won't interrupt their fun. I'm perfectly happy pacing the game with what the players want.</p><p></p><p>I don't find that 4e is necessarily any different than previous editions in this respect. We've had some RP heavy sessions, and some combat heavy sessions in just about every edition (or rather, just about every system).</p></blockquote><p></p>
[QUOTE="Mengu, post: 5609598, member: 65726"] I've had a lot of sessions without combat, both playing and running. Setting up the beginning of an arc is usually pretty roleplaying heavy. Have to talk to a lot of NPC's, maybe the party splits up to gather information, to see what they are getting into, they witness things, they interact with people and events, it can sometimes take a session or two before a "combat" arc starts. Single combat sessions aren't too unusual either. I will sometimes prepare for two combat encounters, but the players take their sweet time roleplaying here and there, or on occasion take hours planning what they will do, how they will do, or discuss hypothetical outcomes and conditional moves. If they're enjoying it, I won't interrupt their fun. I'm perfectly happy pacing the game with what the players want. I don't find that 4e is necessarily any different than previous editions in this respect. We've had some RP heavy sessions, and some combat heavy sessions in just about every edition (or rather, just about every system). [/QUOTE]
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