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<blockquote data-quote="pemerton" data-source="post: 5610205" data-attributes="member: 42582"><p>I agree that 4e D&D requires the GM to carry a big load in these non-combat/non-skill challenge situations, but I tend to agree with SabreCat that this is a flaw rather than a virtue.</p><p></p><p>I use a range of ad hoc techniques to try and handle this aspect of the game - for example, when the History or Perception rolls are on, if the PCs have learned all that I have to tell them, I will tend just to let that be known at the metagame level, so at least the game doesn't bog down in pointless rolling. But on the whole I try to keep this sort of exploration to a minimum, or - if the players are interested in it - to try to find a way to frame it as a skill challenge instead, so there can be some moderately clear stakes and the players then know how to bring their PCs' abilities to bear.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5610205, member: 42582"] I agree that 4e D&D requires the GM to carry a big load in these non-combat/non-skill challenge situations, but I tend to agree with SabreCat that this is a flaw rather than a virtue. I use a range of ad hoc techniques to try and handle this aspect of the game - for example, when the History or Perception rolls are on, if the PCs have learned all that I have to tell them, I will tend just to let that be known at the metagame level, so at least the game doesn't bog down in pointless rolling. But on the whole I try to keep this sort of exploration to a minimum, or - if the players are interested in it - to try to find a way to frame it as a skill challenge instead, so there can be some moderately clear stakes and the players then know how to bring their PCs' abilities to bear. [/QUOTE]
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