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Combats and Ressources (again...) - How to condense Adventures
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<blockquote data-quote="Rolenet" data-source="post: 7052916" data-attributes="member: 6874615"><p>Cricket, I really see two issues here.</p><p></p><p>A) <strong><u>Resource managment</u></strong>. This one's easy as pie. Use the <strong>Tweet fix</strong>: simply ban Extended Rest outright until the second milestone. This is basically the technique used in the Encounter Program back then. I have used for three full campaign and it works fine.</p><p><strong>Don't try to justify it</strong> through rest limits such as "You can't rest here". Just state that sufficient heroics needs to have been performed before you can recover. </p><p><strong>Don't tie ER to sleep</strong>. The PCs can camp, sleep, but it does not count as an ER until the second milestone. This is also the only way to fix "on the road" adventures. If your players are outraged, give them some token rest: one HS, a fresh AP... But they'll understand how it makes their power choices more relevant.</p><p></p><p>B) <strong><u>Shorter fights</u></strong>. Harder. First, use tough monster (i.e. MM3 and later). Pre-MM3 encounters require too many monsters to challenge the PCs, dragging the fight.</p><p>Second, cut down their hp by about 20%, especially after level 15.</p><p>Lastly, re-pace the adventure by forming chunks of 4 combat encounters (two milestones) plus a SC/trap encounter. Discard the uninspired ones.</p><p>As long as you control ERs, the PCs won't run over your encounters.</p><p>In the end, it can't do miracles, though! D&D4 is still a combat game (but that's for another thread!)</p></blockquote><p></p>
[QUOTE="Rolenet, post: 7052916, member: 6874615"] Cricket, I really see two issues here. A) [B][U]Resource managment[/U][/B]. This one's easy as pie. Use the [B]Tweet fix[/B]: simply ban Extended Rest outright until the second milestone. This is basically the technique used in the Encounter Program back then. I have used for three full campaign and it works fine. [B]Don't try to justify it[/B] through rest limits such as "You can't rest here". Just state that sufficient heroics needs to have been performed before you can recover. [B]Don't tie ER to sleep[/B]. The PCs can camp, sleep, but it does not count as an ER until the second milestone. This is also the only way to fix "on the road" adventures. If your players are outraged, give them some token rest: one HS, a fresh AP... But they'll understand how it makes their power choices more relevant. B) [B][U]Shorter fights[/U][/B]. Harder. First, use tough monster (i.e. MM3 and later). Pre-MM3 encounters require too many monsters to challenge the PCs, dragging the fight. Second, cut down their hp by about 20%, especially after level 15. Lastly, re-pace the adventure by forming chunks of 4 combat encounters (two milestones) plus a SC/trap encounter. Discard the uninspired ones. As long as you control ERs, the PCs won't run over your encounters. In the end, it can't do miracles, though! D&D4 is still a combat game (but that's for another thread!) [/QUOTE]
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