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*TTRPGs General
Combats -- Good til the last (corpses) drop?
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<blockquote data-quote="scourger" data-source="post: 1624899" data-attributes="member: 12328"><p>In game yesterday, I took a few of these kinds of shortcuts. I let the PC's allies automatically continue to pin foes that were successfully grappled by two or more allies. Some of the foes fled, seeing that the battle was lost. And the last couple of foes were just put to the sword. It worked to keep the story heroic without getting mired in a marathon dice-rolling session, but I think I would do it differently in the future. The real issue was that there were too many combatants for individual contests and almost too few for using a mass combat system. For d20 mass combat, I have used the system presented in the Judge Dredd Rookie's Guide to Block Wars to good effect; and I think I would use a version of it again if the PCs had many low-level allies fighting many low-level foes. Essentially, the battle rages in the background as the PCs square off against the leaders of the bad guys. It works and feels very cinematic.</p></blockquote><p></p>
[QUOTE="scourger, post: 1624899, member: 12328"] In game yesterday, I took a few of these kinds of shortcuts. I let the PC's allies automatically continue to pin foes that were successfully grappled by two or more allies. Some of the foes fled, seeing that the battle was lost. And the last couple of foes were just put to the sword. It worked to keep the story heroic without getting mired in a marathon dice-rolling session, but I think I would do it differently in the future. The real issue was that there were too many combatants for individual contests and almost too few for using a mass combat system. For d20 mass combat, I have used the system presented in the Judge Dredd Rookie's Guide to Block Wars to good effect; and I think I would use a version of it again if the PCs had many low-level allies fighting many low-level foes. Essentially, the battle rages in the background as the PCs square off against the leaders of the bad guys. It works and feels very cinematic. [/QUOTE]
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Combats -- Good til the last (corpses) drop?
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