Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combined Magic Items - cost?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 5527007" data-attributes="member: 12037"><p>Keep in mind the reason that they changed this from 3e to 4e was that effects and raw pluses of items weren't equivalent, but were treated as equivalent for magic item creation. So your +1 flaming, frost, shock weapon was worth the same as a +4 weapon, but did considerably more damage (and you'd just cast <em>greater magic weapon</em> on it at the start of the day). So, 4e went away from the equivalents. So in 4e you get a certain plus at certain levels and powers vary within said level range. </p><p></p><p>This creates a consistency of power both for expected bonuses and expected powers. If you change either, you might throw off the other one. You don't want a level 7 sword, for example, that has only a +1 to hit because that's what some formula said. Everything has to be looked at individually.</p><p></p><p>Having said that, I'm a big fan of custom magic items. One of the weapons I gave out in my last game was a +4 Jagged Vicious Executioner Axe. Instead of calculating costs, what I did was add a penalty, making it slightly cursed. So, two things make the weapon dangerous: 1) when the wielder becomes bloodied, they take ongoing 5 damage that cannot be prevented and 2) enemies score critical hits on 19-20 against the wielder. </p><p></p><p>I like dangerous items like that, which tempt the character into using them. The axe also fit, in this case, the barbarian's wild nature and habit of accelerating combat, in either direction. It worked really well and was a memorable weapon.</p><p></p><p>Another item I put out there was a mannequin. Once per year, two items could be placed on the mannequin in the same slot. The first would disappear, then the second would absorb the powers of the first, but whoever wore the item would lose a healing surge for the day. So the players could combine any two items they wanted, once, and suffer a minor generic consequence.</p><p></p><p>Another interesting one I did was infusing the PCs' armor with Far Realm taint, giving them slightly increased powers with disturbing flavor. The cleric's armor would heal him, blood from his armor running into his own, but he became addicted to it (suffering penalties if he didn't use the ability early in the adventuring day), while the ranger would involuntarily steal healing magic for herself when bloodied, and the barbarian would shrug off enemy dominate effects, but his armor would dominate him instead.</p><p></p><p>So, I'm a big fan of giving out power for a price. I don't know if it would work for ever group, and some players might balk at the idea of using any item with a curse on it, but in my experience, players eat that kind of stuff up. They just can't help themselves.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5527007, member: 12037"] Keep in mind the reason that they changed this from 3e to 4e was that effects and raw pluses of items weren't equivalent, but were treated as equivalent for magic item creation. So your +1 flaming, frost, shock weapon was worth the same as a +4 weapon, but did considerably more damage (and you'd just cast [i]greater magic weapon[/i] on it at the start of the day). So, 4e went away from the equivalents. So in 4e you get a certain plus at certain levels and powers vary within said level range. This creates a consistency of power both for expected bonuses and expected powers. If you change either, you might throw off the other one. You don't want a level 7 sword, for example, that has only a +1 to hit because that's what some formula said. Everything has to be looked at individually. Having said that, I'm a big fan of custom magic items. One of the weapons I gave out in my last game was a +4 Jagged Vicious Executioner Axe. Instead of calculating costs, what I did was add a penalty, making it slightly cursed. So, two things make the weapon dangerous: 1) when the wielder becomes bloodied, they take ongoing 5 damage that cannot be prevented and 2) enemies score critical hits on 19-20 against the wielder. I like dangerous items like that, which tempt the character into using them. The axe also fit, in this case, the barbarian's wild nature and habit of accelerating combat, in either direction. It worked really well and was a memorable weapon. Another item I put out there was a mannequin. Once per year, two items could be placed on the mannequin in the same slot. The first would disappear, then the second would absorb the powers of the first, but whoever wore the item would lose a healing surge for the day. So the players could combine any two items they wanted, once, and suffer a minor generic consequence. Another interesting one I did was infusing the PCs' armor with Far Realm taint, giving them slightly increased powers with disturbing flavor. The cleric's armor would heal him, blood from his armor running into his own, but he became addicted to it (suffering penalties if he didn't use the ability early in the adventuring day), while the ranger would involuntarily steal healing magic for herself when bloodied, and the barbarian would shrug off enemy dominate effects, but his armor would dominate him instead. So, I'm a big fan of giving out power for a price. I don't know if it would work for ever group, and some players might balk at the idea of using any item with a curse on it, but in my experience, players eat that kind of stuff up. They just can't help themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combined Magic Items - cost?
Top