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<blockquote data-quote="tetrasodium" data-source="post: 8845111" data-attributes="member: 93670"><p>I missed that on the first readthrough. My first thought was "wow that's awesome" but thinking a bit deeper this might actually bring back straight up 3.5 glibness diplomancer level problems. Intelligence is hardly a good stat for most monsters. If anything that just shifts it from an obviously bonkers roll a 5 or better at level 1 to usually the same. The change does nothing at all about making int important for players too since influence doesn't work on them</p><p></p><p>Give it a couple levels & that better of 15 or int DC isn't looking so tough . Take a level 8 or 9 charismsa based pc with +4 or +5 cha & simply proficient in persuade or something That's going to be +8 or +9 to a d20 that only needs to hit DC15 & things are back to roll 5 or better.</p><p></p><p>I'm not sure that's a problem, even if each spell during a combat adds +1. the whole party is vulnerable & "you know it's not safe to rest here" holds a lot more weight if all of the casters are going to have a desire to keep one arm behind their back if the group gets attacked during the rest in order to minimize the extra hours</p><p></p><p></p><p>.The trouble is that you can grapple a creature you are capable of riding even while riding the creature or similar. It makes for a pointless "this is going to cause problems" What exactly is gained by this gaping hole in search of a problem?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8845111, member: 93670"] I missed that on the first readthrough. My first thought was "wow that's awesome" but thinking a bit deeper this might actually bring back straight up 3.5 glibness diplomancer level problems. Intelligence is hardly a good stat for most monsters. If anything that just shifts it from an obviously bonkers roll a 5 or better at level 1 to usually the same. The change does nothing at all about making int important for players too since influence doesn't work on them Give it a couple levels & that better of 15 or int DC isn't looking so tough . Take a level 8 or 9 charismsa based pc with +4 or +5 cha & simply proficient in persuade or something That's going to be +8 or +9 to a d20 that only needs to hit DC15 & things are back to roll 5 or better. I'm not sure that's a problem, even if each spell during a combat adds +1. the whole party is vulnerable & "you know it's not safe to rest here" holds a lot more weight if all of the casters are going to have a desire to keep one arm behind their back if the group gets attacked during the rest in order to minimize the extra hours .The trouble is that you can grapple a creature you are capable of riding even while riding the creature or similar. It makes for a pointless "this is going to cause problems" What exactly is gained by this gaping hole in search of a problem? [/QUOTE]
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