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Combining 3.0 and 3.5 - A Thread
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<blockquote data-quote="earthsea_wizard" data-source="post: 9547887" data-attributes="member: 7049259"><p>I've been doing a lot of reading of the core books and internet forums to consider how best to approach comnbining the things I like about both of these editions. Right now, the below is what I am considering, but I've been flip flopping on how I want to do this so I may change what I'm looking for and figured I will use this thread as workshop.</p><p></p><p>If anybody else has done this or wants to do this feel free to talk about your experiences and thoughts here.</p><p></p><p>Currently, I am considering how to use the below 3.5 rules with the 3.0 core.</p><ul> <li data-xf-list-type="ul">Skills</li> <li data-xf-list-type="ul">Monster spacing instead of facing</li> <li data-xf-list-type="ul">Damage Reduction</li> <li data-xf-list-type="ul">Ranger, Monk.</li> </ul><p>You might say that adding rules from 3.5 into your 3.0 is as easy as plug and play, but I have to imagine there are a lot of unintended consequences I'm not thinking of. And by consqueneces I don't so much mean balance, but rather areas in which the mechanics will suddenly contradict eachother or not make sense, especially when it comes to a new player making a character or playing the game.</p><p></p><p>For example, changing to 3.5 spacing for miniatures isn't as simple as writing "5x10 is now 5x5" etc. You'd have to note the implications of how movement, reach, AoOs, spell areas work etc. Using 3.5 skills likely affects more than I'm thinking of when using 3.0 classes. Their skill point allotment would change but there are class abilities tied to certain skills.</p><p></p><p>Currently the most important for me on the list is the spells. I like AD&D spells and many of the 3.0 spells were just ported over. 3.5 changed many of these. I don't have a group that would abuse anything in the game, so no worries there.</p></blockquote><p></p>
[QUOTE="earthsea_wizard, post: 9547887, member: 7049259"] I've been doing a lot of reading of the core books and internet forums to consider how best to approach comnbining the things I like about both of these editions. Right now, the below is what I am considering, but I've been flip flopping on how I want to do this so I may change what I'm looking for and figured I will use this thread as workshop. If anybody else has done this or wants to do this feel free to talk about your experiences and thoughts here. Currently, I am considering how to use the below 3.5 rules with the 3.0 core. [LIST] [*]Skills [*]Monster spacing instead of facing [*]Damage Reduction [*]Ranger, Monk. [/LIST] You might say that adding rules from 3.5 into your 3.0 is as easy as plug and play, but I have to imagine there are a lot of unintended consequences I'm not thinking of. And by consqueneces I don't so much mean balance, but rather areas in which the mechanics will suddenly contradict eachother or not make sense, especially when it comes to a new player making a character or playing the game. For example, changing to 3.5 spacing for miniatures isn't as simple as writing "5x10 is now 5x5" etc. You'd have to note the implications of how movement, reach, AoOs, spell areas work etc. Using 3.5 skills likely affects more than I'm thinking of when using 3.0 classes. Their skill point allotment would change but there are class abilities tied to certain skills. Currently the most important for me on the list is the spells. I like AD&D spells and many of the 3.0 spells were just ported over. 3.5 changed many of these. I don't have a group that would abuse anything in the game, so no worries there. [/QUOTE]
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