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Combining 3.0 and 3.5 - A Thread
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<blockquote data-quote="Deset Gled" data-source="post: 9551012" data-attributes="member: 7808"><p>I've seen dozens of houserules about the Shapechange series of issues (not to mention the multiple ways WotC tried to fix it). My personal method of dealing with it at the time was to attack if through the Natural Spell feat. I came up with two similar methods. </p><p></p><p>Option 1 is to just remove Natural Spell altogether. When you remove the ability to cast in polymorphed form, it forces the character to change back to normal form a lot more often, and puts an immediate end to the worst abuses of characters walking around in alternate firm 24/7.</p><p></p><p>Option 2 is to make Natural Spell a Metamagic feat instead of a general feat. This means the character has to decide when they prepare spells if the spell will be cast in alternate form or in normal form. This puts a much larger focus on the strategy of spell prep and resource management.</p><p></p><p>Neither of these options are complete fixes, but I find they are the simplest changes with the biggest effect. While I think Option 1 is cleaner, it comes across to players as a straight nerf. Option 2 is a more complicated, but makes players feel like they have more control.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9551012, member: 7808"] I've seen dozens of houserules about the Shapechange series of issues (not to mention the multiple ways WotC tried to fix it). My personal method of dealing with it at the time was to attack if through the Natural Spell feat. I came up with two similar methods. Option 1 is to just remove Natural Spell altogether. When you remove the ability to cast in polymorphed form, it forces the character to change back to normal form a lot more often, and puts an immediate end to the worst abuses of characters walking around in alternate firm 24/7. Option 2 is to make Natural Spell a Metamagic feat instead of a general feat. This means the character has to decide when they prepare spells if the spell will be cast in alternate form or in normal form. This puts a much larger focus on the strategy of spell prep and resource management. Neither of these options are complete fixes, but I find they are the simplest changes with the biggest effect. While I think Option 1 is cleaner, it comes across to players as a straight nerf. Option 2 is a more complicated, but makes players feel like they have more control. [/QUOTE]
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