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Combining 3.0 and 3.5 - A Thread
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<blockquote data-quote="Gorg" data-source="post: 9613870" data-attributes="member: 7029501"><p>I got the latter. Interesting ideas, to be sure, but I hated the races... Never cared for anthropomorphic animals as PC races.</p><p></p><p> I must say, though- 3.5 did the monster summoning spells WAYYYY better. Much more interesting/useful list of possibilities there. I had a Sorcerer use Monster summoning 2 to summon 2 giant fire beetles off the MS1 list- then sick them on the boss and his pet cleric in the back line. effectively took them out of the fight, until their bodyguards had been dealt with. No special abilities, but they bite HARD, lol. Gave me an entirely new appreciation for those spells. (likely because there are now GOOD choices in the lower level ones- the 3e lists kinda stank)</p><p></p><p> My core books are new soft cover reprints, and they're THICK. Way thicker than I remember the hardbacks being. Being reprints, the set was cheep on Ebay, but I find the softcovers to be a bit annoying to use in play- because they don't STAY open.</p><p></p><p> As for some other spells, etc, I've never had an issue with Haste or polymorph, despite all the howling over the years on message boards. But my groups are like the OP's- not ones to go crazy trying to destroy the game with every loophole and OP combo they can find. I'm currently running a 3.x game- using whichever book comes easiest to hand. So far no problems. </p><p></p><p> There's a bazillion monster books out there for this version of the game, many of them quite good. You'll never run out of surprises to throw at your players!</p></blockquote><p></p>
[QUOTE="Gorg, post: 9613870, member: 7029501"] I got the latter. Interesting ideas, to be sure, but I hated the races... Never cared for anthropomorphic animals as PC races. I must say, though- 3.5 did the monster summoning spells WAYYYY better. Much more interesting/useful list of possibilities there. I had a Sorcerer use Monster summoning 2 to summon 2 giant fire beetles off the MS1 list- then sick them on the boss and his pet cleric in the back line. effectively took them out of the fight, until their bodyguards had been dealt with. No special abilities, but they bite HARD, lol. Gave me an entirely new appreciation for those spells. (likely because there are now GOOD choices in the lower level ones- the 3e lists kinda stank) My core books are new soft cover reprints, and they're THICK. Way thicker than I remember the hardbacks being. Being reprints, the set was cheep on Ebay, but I find the softcovers to be a bit annoying to use in play- because they don't STAY open. As for some other spells, etc, I've never had an issue with Haste or polymorph, despite all the howling over the years on message boards. But my groups are like the OP's- not ones to go crazy trying to destroy the game with every loophole and OP combo they can find. I'm currently running a 3.x game- using whichever book comes easiest to hand. So far no problems. There's a bazillion monster books out there for this version of the game, many of them quite good. You'll never run out of surprises to throw at your players! [/QUOTE]
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