Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Combining Arcana Evolved and D&D 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkKestral" data-source="post: 2884479" data-attributes="member: 40100"><p>I see most fighter/barbarian ideas taken up in the unfettered, warmain, ritual warrior, and totem warrior classes, so I don't see those as too much of a problem, but I might convert over the barbarian to AE, just for the sake of ensuring compatability.</p><p></p><p>Monks become Oathsworn or ritual warriors. </p><p></p><p>Wizards and sorcerors become magisters (I'd be personally ok with making INT OR CHA the casting stat for magisters, it just seems reasonable, to allow for the charismatic sorceror type or studious wizard types equally. However, CHA doesn't sound like it would make too many friends compared to INT, just because of the skillpoints) </p><p></p><p>Clerics and druids would probably become greenbonds, with simple restrictions on the templates that they could take (no corrupt templated spells if you want to keep class abilities, unless you're going darkbond or some appropriate PrC) based on deities and whatnot.</p><p></p><p>Paladins become champions, as I personally believe champions are much better in flavor and in variety than normal D&D paladins, excepting perhaps UA paladins, which offer that needed variety.</p><p></p><p>That essentially just leaves the rogue and bard classes, which SORTA are both partially equivalented in the Akashic class. I would probably rebuild them within AE, as I would with the barbarian, just to ensure compatability beyond that.</p><p></p><p>Halflings become Faen Quicklings, I would probably bump Half-Elves and Half-Orcs up a bit in power, due to the presence of AE Dracha and Litorians as LA+1 races, as Litorians get stats that would make most Half-Orcs drool with envy and without the number of penalties for a basic +1 LA. (I'd take a Litorian's LA over a Half-orc's lack of LA anyday) Gnomes and dwarves might get bumped down a notch in overall power.</p><p></p><p>After that, you've essentially gotten rid of the PHBI material, and much of the need for a lot of different types of Complete X material, and most of the PHBII isn't needed either. Psionics is gone, the spell system used in AE is so much more flexible that it serves as a nice replacement, (I'm also considering building a spellpoint system that replicates AE's system, so that slots are essentially completely removed for all but for things such as caster level checks) and there's the Mind Witch class and Psionic casting style if you want something similar to d20 psionics. Spells would still need some conversion, but the presence of the AE spell treasury eases that problem for most of the 'classic' spells, and offers some new ones.</p><p></p><p>All in all, AED&D is an interesting exercise, but not one I particularly would want to do without unifying the ruleset, both to prevent broken combos and to prevent party disparities in power that seem like they will show up both at low and high levels. Due to the drastically altered powercurve in AE, I would hesitate to allow a mixture of rules within my games. I play in a game that IS a mix, but I am getting the feeling the D&D players will possibly soon see why certain combos in AE are perhaps stronger than their D&D counterparts.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 2884479, member: 40100"] I see most fighter/barbarian ideas taken up in the unfettered, warmain, ritual warrior, and totem warrior classes, so I don't see those as too much of a problem, but I might convert over the barbarian to AE, just for the sake of ensuring compatability. Monks become Oathsworn or ritual warriors. Wizards and sorcerors become magisters (I'd be personally ok with making INT OR CHA the casting stat for magisters, it just seems reasonable, to allow for the charismatic sorceror type or studious wizard types equally. However, CHA doesn't sound like it would make too many friends compared to INT, just because of the skillpoints) Clerics and druids would probably become greenbonds, with simple restrictions on the templates that they could take (no corrupt templated spells if you want to keep class abilities, unless you're going darkbond or some appropriate PrC) based on deities and whatnot. Paladins become champions, as I personally believe champions are much better in flavor and in variety than normal D&D paladins, excepting perhaps UA paladins, which offer that needed variety. That essentially just leaves the rogue and bard classes, which SORTA are both partially equivalented in the Akashic class. I would probably rebuild them within AE, as I would with the barbarian, just to ensure compatability beyond that. Halflings become Faen Quicklings, I would probably bump Half-Elves and Half-Orcs up a bit in power, due to the presence of AE Dracha and Litorians as LA+1 races, as Litorians get stats that would make most Half-Orcs drool with envy and without the number of penalties for a basic +1 LA. (I'd take a Litorian's LA over a Half-orc's lack of LA anyday) Gnomes and dwarves might get bumped down a notch in overall power. After that, you've essentially gotten rid of the PHBI material, and much of the need for a lot of different types of Complete X material, and most of the PHBII isn't needed either. Psionics is gone, the spell system used in AE is so much more flexible that it serves as a nice replacement, (I'm also considering building a spellpoint system that replicates AE's system, so that slots are essentially completely removed for all but for things such as caster level checks) and there's the Mind Witch class and Psionic casting style if you want something similar to d20 psionics. Spells would still need some conversion, but the presence of the AE spell treasury eases that problem for most of the 'classic' spells, and offers some new ones. All in all, AED&D is an interesting exercise, but not one I particularly would want to do without unifying the ruleset, both to prevent broken combos and to prevent party disparities in power that seem like they will show up both at low and high levels. Due to the drastically altered powercurve in AE, I would hesitate to allow a mixture of rules within my games. I play in a game that IS a mix, but I am getting the feeling the D&D players will possibly soon see why certain combos in AE are perhaps stronger than their D&D counterparts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Combining Arcana Evolved and D&D 3.5
Top