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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Bard Abilities with Items Effects
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<blockquote data-quote="Artoomis" data-source="post: 4162139" data-attributes="member: 111"><p>I think I have fairly definitive answers for these items:</p><p></p><p><strong><em>Horn of Resilience (Magic Item Compendium pg 208):</em></strong></p><p><strong><em>Activation: standard (manipulated)...This bone horn is banded with a golden-hued iron allow...If you have the bardic music ability to inspire greatness, you can activate a horn of resilience to grant the target of that ability an extra 50 temporary hit points. These hit points last until depleted or the duration of your inspire greatness ability ends, and they don't stack with any other source of temporary hit points. A horn of resilience functions two times per day.</em></strong></p><p></p><p>The beneficiary of this must already have "Inspire Greatness" in effect, so step 1 is to use the Inspire Greatness ability, step two is to use the horn.</p><p></p><p>And yes, these "extra" 50 hit points stack with Inspire Greatness.</p><p></p><p><strong><em>Song of the Heart (Eberron Campaign Setting, pg. 60).</em></strong></p><p><strong><em>Prereq: Bardic music class feature, inspire competence ability, Perform 6 ranks; </em></strong></p><p><strong><em>Benefit: When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Inspire Greatness says "A creature inspired with greatness gains 2 bonus Hit Dice (d10s)...".</em></strong></p><p></p><p>The feat language itself says when you use Inspire Greatness you get "3 bonus hit die, ...+3 attack... +2 bonus on Fortitude..., so that one is easy. Thus, looking for the definitive definition of "bonus" is not an issue here. <strong><em>In this context,</em></strong> the bonus hit die are a "bonus."</p><p></p><p>So questions 1 through 3 actually have clear, definitive answers.</p><p></p><p>For questions 4, technically, the effects are from different sources, so they stack.</p><p></p><p>For question 5, I'd say no, you can't change the effect like that. For one thing, as soon as you stop using the Lute, you've stopped the ongoing nature of the Inspire Courage so you are stuck with the existing effect lasting for five rounds. I am very pro-Bard, but, nonetheless, I would not allow this.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4162139, member: 111"] I think I have fairly definitive answers for these items: [b][i]Horn of Resilience (Magic Item Compendium pg 208): Activation: standard (manipulated)...This bone horn is banded with a golden-hued iron allow...If you have the bardic music ability to inspire greatness, you can activate a horn of resilience to grant the target of that ability an extra 50 temporary hit points. These hit points last until depleted or the duration of your inspire greatness ability ends, and they don't stack with any other source of temporary hit points. A horn of resilience functions two times per day.[/i][/b][i][/i] The beneficiary of this must already have "Inspire Greatness" in effect, so step 1 is to use the Inspire Greatness ability, step two is to use the horn. And yes, these "extra" 50 hit points stack with Inspire Greatness. [b][i]Song of the Heart (Eberron Campaign Setting, pg. 60). Prereq: Bardic music class feature, inspire competence ability, Perform 6 ranks; Benefit: When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Inspire Greatness says "A creature inspired with greatness gains 2 bonus Hit Dice (d10s)...".[/i][/b][i][/i] The feat language itself says when you use Inspire Greatness you get "3 bonus hit die, ...+3 attack... +2 bonus on Fortitude..., so that one is easy. Thus, looking for the definitive definition of "bonus" is not an issue here. [b][i]In this context,[/i][/b][i][/i] the bonus hit die are a "bonus." So questions 1 through 3 actually have clear, definitive answers. For questions 4, technically, the effects are from different sources, so they stack. For question 5, I'd say no, you can't change the effect like that. For one thing, as soon as you stop using the Lute, you've stopped the ongoing nature of the Inspire Courage so you are stuck with the existing effect lasting for five rounds. I am very pro-Bard, but, nonetheless, I would not allow this. [/QUOTE]
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