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Combining Bard Abilities with Items Effects
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<blockquote data-quote="Mistwell" data-source="post: 4167742" data-attributes="member: 2525"><p>So, next set of questions: How do I juggle all these instruments and items? I would like to start the round using instrument #1, a Battle Rattle (a one-handed instrument that helps with Inspire Courage), and cast a swift-action spell. I'd like the second round to use Instrument #2, a Masterwork Harp (helps with Inspire Greatness). I'd like the third round to use Instrument #3, a Horn of Resilience (boosts Inspire Greatness, assuming we go with the interpretation that the Horn is used in a different standard action than the actual Inspire Greatness bardic music standard action). I'd like the fourth round to be casting a spell as a standard action.</p><p></p><p>Assume for the sake of argument that the Quick Draw feat will let you draw an instrument as a free action in addition to weapons. This makes sense, since they are about the same size, are stowed in the same kinds of places, and particularly since there is a way to attach a blade (dagger size) to an instrument and make the instrument into a weapon as well (Instrument Blade, from Complete Scoundrel, just 10gp), and it would be incredibly silly that the quick draw feat would let you draw an instrument with a sharp pointy blade on it as a free action, but not one without that thing that is likely to cut your own hand open when quickly drawing it.</p><p></p><p>So, with the quick draw feat, this is what I have so far:</p><p> </p><p>Round 1 Rt. Hand: Battle Rattle Instrument Lft. Hand: empty</p><p> Swift: Cast Inspirational Boost (Somatic and Verbal Components) </p><p> Standard: 5' Step, Inspire Courage w/Rattle </p><p> Move: Stow Rattle</p><p> Free: Draw Masterwork Harp (Both Hands)</p><p> Immediate (after my round ends): Trigger Badge of Valor</p><p></p><p>Round 2 Rt. Hand: Harp Lft. Hand: Harp</p><p> Swift: n/a (Immediate Action earlier) </p><p> Standard: 5' Step, Inspire Greatness w/Harp </p><p> Move: Stow Harp </p><p> Free: Draw One-Handed Weapon (Rt. Hand)</p><p> </p><p>Round 3 Rt. Hand: One-Handed Weapon Lft. Hand: empty</p><p> Free: Draw Horn of Resilience (Lft. Hand) </p><p> Standard: 5' Step, Manipulate Horn of Resilience </p><p> Move: Stow Horn of Resilience </p><p> </p><p>Round 4 Rt. Hand: One-Handed Weapon Lft. Hand: empty</p><p> Move: Move</p><p> Standard: Cast Haste (Verbal, Somatic)</p><p></p><p>Does that all seem to track and follow the rules (again, assuming Quick Draw lets you draw instruments)?</p><p></p><p>Does anyone know of a better way to do this? Is there an item that lets you attach a chain or something to an item (like an instrument such as the 1 lb. tiny one-handed Battle Rattle) so that when you drop it, it hangs off you instead of dropping to the ground (I know this might be logical, but seeing it in the rules might help with adjudication)? Would the Somatic Casting feat (can cast spells with weapon or comparable item in hands) from Complete Mage do this better or the same?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4167742, member: 2525"] So, next set of questions: How do I juggle all these instruments and items? I would like to start the round using instrument #1, a Battle Rattle (a one-handed instrument that helps with Inspire Courage), and cast a swift-action spell. I'd like the second round to use Instrument #2, a Masterwork Harp (helps with Inspire Greatness). I'd like the third round to use Instrument #3, a Horn of Resilience (boosts Inspire Greatness, assuming we go with the interpretation that the Horn is used in a different standard action than the actual Inspire Greatness bardic music standard action). I'd like the fourth round to be casting a spell as a standard action. Assume for the sake of argument that the Quick Draw feat will let you draw an instrument as a free action in addition to weapons. This makes sense, since they are about the same size, are stowed in the same kinds of places, and particularly since there is a way to attach a blade (dagger size) to an instrument and make the instrument into a weapon as well (Instrument Blade, from Complete Scoundrel, just 10gp), and it would be incredibly silly that the quick draw feat would let you draw an instrument with a sharp pointy blade on it as a free action, but not one without that thing that is likely to cut your own hand open when quickly drawing it. So, with the quick draw feat, this is what I have so far: Round 1 Rt. Hand: Battle Rattle Instrument Lft. Hand: empty Swift: Cast Inspirational Boost (Somatic and Verbal Components) Standard: 5' Step, Inspire Courage w/Rattle Move: Stow Rattle Free: Draw Masterwork Harp (Both Hands) Immediate (after my round ends): Trigger Badge of Valor Round 2 Rt. Hand: Harp Lft. Hand: Harp Swift: n/a (Immediate Action earlier) Standard: 5' Step, Inspire Greatness w/Harp Move: Stow Harp Free: Draw One-Handed Weapon (Rt. Hand) Round 3 Rt. Hand: One-Handed Weapon Lft. Hand: empty Free: Draw Horn of Resilience (Lft. Hand) Standard: 5' Step, Manipulate Horn of Resilience Move: Stow Horn of Resilience Round 4 Rt. Hand: One-Handed Weapon Lft. Hand: empty Move: Move Standard: Cast Haste (Verbal, Somatic) Does that all seem to track and follow the rules (again, assuming Quick Draw lets you draw instruments)? Does anyone know of a better way to do this? Is there an item that lets you attach a chain or something to an item (like an instrument such as the 1 lb. tiny one-handed Battle Rattle) so that when you drop it, it hangs off you instead of dropping to the ground (I know this might be logical, but seeing it in the rules might help with adjudication)? Would the Somatic Casting feat (can cast spells with weapon or comparable item in hands) from Complete Mage do this better or the same? [/QUOTE]
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